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8 years ago
-Another controversial one I just thought of - I actually don't mind the sparse release of EPs. As long as they keep putting out good content for the game to hold my interest, I'm perfectly fine with the release pattern (an EP with content I don't care about won't mean anything to me anyways regardless of how much it adds).
-I'm not a fan of the "fart" and "belch" interactions that came with the Parenthood gamepack. They sort of make me cringe.
-Despite my love for the fact that our sims can now have multiple relationship statuses with other sims, I think this feature is also a huge culprit that plays a part in why our sims sometimes react inappropriately/in an anti-climatic manner towards each other after a fight/break-up/witnessing of cheating. Think about it; let's say the romance bar of two sims just turned red after one of them witnessed the other cheating - the romantic interactions would fail then, which is to be expected. However, if the both of them were to have a friendship bar too, they would still be prompted to perform friendly interactions towards each other based off the "(best/good) friend" status they still have. In past iterations, it was much easier for sims to react appropriately to one another in the same given scenario, as the only relationship bar they'd have (romantic interests/dates in this case) would turn negative, so they'd have no choice but to perform interactions based off that as they wouldn't have any other relationship status to fall back on. It's probable that I've gotten this all wrong and it's just the case of bugs once again taking over the engine; but if what I say does have some truth to it, then I do think that this feature is truly a double-edged sword when it comes to relationships in this game.
-I'm not a fan of the "fart" and "belch" interactions that came with the Parenthood gamepack. They sort of make me cringe.
-Despite my love for the fact that our sims can now have multiple relationship statuses with other sims, I think this feature is also a huge culprit that plays a part in why our sims sometimes react inappropriately/in an anti-climatic manner towards each other after a fight/break-up/witnessing of cheating. Think about it; let's say the romance bar of two sims just turned red after one of them witnessed the other cheating - the romantic interactions would fail then, which is to be expected. However, if the both of them were to have a friendship bar too, they would still be prompted to perform friendly interactions towards each other based off the "(best/good) friend" status they still have. In past iterations, it was much easier for sims to react appropriately to one another in the same given scenario, as the only relationship bar they'd have (romantic interests/dates in this case) would turn negative, so they'd have no choice but to perform interactions based off that as they wouldn't have any other relationship status to fall back on. It's probable that I've gotten this all wrong and it's just the case of bugs once again taking over the engine; but if what I say does have some truth to it, then I do think that this feature is truly a double-edged sword when it comes to relationships in this game.
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