Forum Discussion
8 years ago
Unpopular opinion......
I think relationship culling is a game breaking bug that needs to either be altered or taken completely out of the game. What kind of life simulator can't keep relationships?
I post about this a lot, i feel like a broken record sometimes. But it baffles me. Sure theres a mod available, but i shouldn't need something third party, it should be in the game.
Everyone plays this game differently, but I know rotational is a popular way to play, its how I play sims 2. But is impossible to play in sims 4... Without a mod. Why is that okay? Why is everyone okay with settling for a mod? If i buy this base game, coming in green and i just wana play how I wana play..... Why should i be forced to download a mod. What if im not great at computers? What if im playing on someone else's, and dont feel comfortable downloading mods on it? Doesnt matter to maxis.
Theyre alienating an entire way of playing and forcing a mod.
If I remember correctly, from the very little I played sims 3, you couldn't play rotational either because of the story progession. I'm sure there were mods then too. So 2 game gens in a row, you cant play rotationally without a mod. Why is this okay?? To me it isnt at all.
Ive said it a million times. Why can't households be frozen when theyre not being played?? How is it easier to calculate decay then culling, than just freezing everything? We should also just be able to delete them ourselves. A small "edit relationships" button in the relationship tab somewhere. Click it. Itll bring up a list, just like if you wana call someone. Click to highlight who you want to delete. Then delete. Why isn't something like this an in game option? Esspecially now. My relationship panels are filled with pets and townies from owning a vet clinic. I dont need them. I want to delete them myself leaving only who i want.
The other day, I switched households to marry and impregnate a couple. Come back to my main family, the random pets and townies are still there, but the premades, who i was trying to become friends with, all got culled.
If a modder can do something about the annoyance of relationship decay/culling, so can maxis. If a modder can find the time, maxis should find the time. Plain and simple.
And I dont buy the "maybe theres a technical reason" no. They just edited the culling options. They gave a "max" option, and said that they do NOT recommend using it..... Are they unable to do that with relationships?? "you can now set 30, 60, 80, 100 friends before decay will occur, but we do NOT recommend setting it to 100." They cant do that? Give a max and warning so it can be player controlled. I know maxis seems to forget their own game (Siobhan and Sergio anyone?) But heres a reminder.... The tagline is "YOU RULE" remember maxis??
Which also leads to another unpopular opinion. Mods should be used to enhance, not fix what's broken. Thats maxis' job, ya know, the people who went to computer coding school, get paid a salary for this.... They need to fix their broken game and not allow modders to do it for them. Its lazy on maxis part. I dont use mods or cc at all, but there are some really cool cc pieces out there, and definitely some interesting looking mods, im not down playing their hard work. Im talking about maxis and how they do the bare minimum, leaving mods to do the rest.
I think relationship culling is a game breaking bug that needs to either be altered or taken completely out of the game. What kind of life simulator can't keep relationships?
I post about this a lot, i feel like a broken record sometimes. But it baffles me. Sure theres a mod available, but i shouldn't need something third party, it should be in the game.
Everyone plays this game differently, but I know rotational is a popular way to play, its how I play sims 2. But is impossible to play in sims 4... Without a mod. Why is that okay? Why is everyone okay with settling for a mod? If i buy this base game, coming in green and i just wana play how I wana play..... Why should i be forced to download a mod. What if im not great at computers? What if im playing on someone else's, and dont feel comfortable downloading mods on it? Doesnt matter to maxis.
Theyre alienating an entire way of playing and forcing a mod.
If I remember correctly, from the very little I played sims 3, you couldn't play rotational either because of the story progession. I'm sure there were mods then too. So 2 game gens in a row, you cant play rotationally without a mod. Why is this okay?? To me it isnt at all.
Ive said it a million times. Why can't households be frozen when theyre not being played?? How is it easier to calculate decay then culling, than just freezing everything? We should also just be able to delete them ourselves. A small "edit relationships" button in the relationship tab somewhere. Click it. Itll bring up a list, just like if you wana call someone. Click to highlight who you want to delete. Then delete. Why isn't something like this an in game option? Esspecially now. My relationship panels are filled with pets and townies from owning a vet clinic. I dont need them. I want to delete them myself leaving only who i want.
The other day, I switched households to marry and impregnate a couple. Come back to my main family, the random pets and townies are still there, but the premades, who i was trying to become friends with, all got culled.
If a modder can do something about the annoyance of relationship decay/culling, so can maxis. If a modder can find the time, maxis should find the time. Plain and simple.
And I dont buy the "maybe theres a technical reason" no. They just edited the culling options. They gave a "max" option, and said that they do NOT recommend using it..... Are they unable to do that with relationships?? "you can now set 30, 60, 80, 100 friends before decay will occur, but we do NOT recommend setting it to 100." They cant do that? Give a max and warning so it can be player controlled. I know maxis seems to forget their own game (Siobhan and Sergio anyone?) But heres a reminder.... The tagline is "YOU RULE" remember maxis??
Which also leads to another unpopular opinion. Mods should be used to enhance, not fix what's broken. Thats maxis' job, ya know, the people who went to computer coding school, get paid a salary for this.... They need to fix their broken game and not allow modders to do it for them. Its lazy on maxis part. I dont use mods or cc at all, but there are some really cool cc pieces out there, and definitely some interesting looking mods, im not down playing their hard work. Im talking about maxis and how they do the bare minimum, leaving mods to do the rest.
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