"Scobre;c-16218888" wrote:
"JoAnne65;c-16218849" wrote:
But The Sims isn’t a builder’s game. Which doesn’t mean you can’t have fun with doing just that, but if they’d cut out all the gameplay except for building (which I also consider gameplay by the way), would it still be a Sims game? Sims is playing with little people. Delivering the game with just amazing CAS wouldn’t make a Sims game either. There are thousands of dressing games for that and that is not Sims. Again, that doesn’t mean you can’t use the game for just that (I know people do and more power to them), but when you make a ‘dressing up characters’ thing out of it, it stops being Sims. Sims needs more. Other gameplay. For people who love doing other things with the game than building houses and creating Sims. To me this unpopular opinion sounds like: we don’t need a proper Sims game anymore, with gameplay for all kind of playing styles. And for simulating lives.
Sims was originally going to be a build only game but Will Wright wanted to add Sims to it.
"Will, who studied architecture in college, originally conceived of the game as an architectural design simulator. To "score" the quality of the design, he added tiny people who would inhabit the buildings. These simulated people quickly stole the spotlight, and Will realized that watching the lives of the Sims unfold was the real entertainment. Again, his instincts were right. Released in 2000, The Sims was the best-selling PC game of of 2000, 2001, 2002, and 2003, until it was dethroned by its own sequel The Sims 2, which quickly established itself as the best selling PC game of 2004. "
I don't think Sims is any one thing, but I agree any game without gameplay in it is no longer a game. CAS only focus makes me think of playing with Barbies, build only makes me think of playing with legos. So is like do people want the Sims turned into a children's toy? I don't, I want it to feel like a game made for teens at least and not just some Toys R' Us children's toy. If I wanted to play Barbies, I would not have moved on with the Sims but kept playing my Barbies when I first started playing the Sims. It is like bring us a game we can expand our imaginations with, not just confine it to the imagination I had as a kid. So far, I'm not convinced that the Sims 4 has offered enough than what the CAS demo offers for free. As a builder and someone that plays live mode, I feel alienated in this iteration. I guess that is my unpopular opinion is I find the Sims 4 alienates more Simmers than the Sims 3 did and players still face the Sims games breaking their computers, so this stifling the Sims for the sake of performance ended up hurting the franchise more than helping it and still managed to produce the same results for players complaining about their computer that don't even meet minimum specs yet again. So what was the point? I just hope that the Sims 4 has taught Maxis that selling Sims games with the same specs to run on both systems doesn't work. Bring back the Sims Life Stories series, so I can enjoy my gameplay and build modes again with a proper desktop version and offer a more confined version for laptop players again that doesn't hinder the desktop players anymore. With how technology is advancing and tablets replacing laptops in the Sims 4 game already, laptops will be a thing of the past like landlines are considered now. By the time the Sims 5 comes out, there might just be mobile, desktop, and console focus anyways since that is where the future of gaming is at.
First, I'll get the silly thing out of the way: How the heck were
you playing with your Barbies? When I played with my Barbies back when I was a little girl, I built an entire fictional universe around them with character backstories, ongoing story arcs, super powers, magic, monsters...and a spin-off alternate universe side story involving vampires. There was never a dull moment with my Barbie universe, and I used everything from cardboard boxes to broken toys to toys from completely different toy lines in my imaginary stories...Which is why I couldn't play dolls with other girls, as a matter of fact. My fictional realm was just too elaborate for them to understand.
Second of all, the problem isn't that this game was made to try to accommodate lower-powered machines. A machine that meets the recommended specs for
The Sims 2 would be considered a toaster nowadays, but it's one of the deepest, most compelling games in the franchise...even without the expansion packs. The problem is that in attempting to make a game for newbies to the series, they oversimplified the game's design in a botched attempt to make it more accessible to novice simmers and the execs rushed the game out before even the basics were fully finished.
Don't believe me? Alright, if the development team had been given their assignment well in advance ("Alright, ladies and gentlemen, we want the next game in the
Sims franchise to be a full-featured, numbered title in the franchise that can run smoothly and well on both desktop and laptop systems with these minimum specs."), they would have been able to do it just fine. Why? Because they know the hardware constraints that they need to hold to in order to make such a game, and previous full-featured games in the series (not spinoffs, full, numbered titles) have been made to run on way crappier systems. They have the know-how, they have the expertise...But things were a total mess behind the scenes. They started with (and scrapped) an online
Sims title with the working title
Olympus, then rushed to start the offline
The Sims 4 which was obviously not complete at launch. There has no doubt been copious executive meddling from EA executives behind the scenes to withhold base game content to be added in DLC (hot tubs, diving platforms, etc.) and soften the product as much as possible in terms of both atmosphere and gameplay to appeal to what these middle-aged men think of as the average middle school girl (obsessed with fashion, unable to handle any form of negative emotion, hates anything even slightly scary or violent, doesn't know the Mario Brothers from the Jonas Brothers, etc.). The chaotic, directionless state of things behind the scenes, with executives who wouldn't know a good game if it booted up without warning on their computers and (as the
Battefront II debacle clearly shows) only care about how much cash they can squeeze out of their customers for the DLC trying to tell people who actually do know how to make good games constantly sticking their unwashed fingers into other people's pies and a dev team desperately trying to make the best game they possibly can under the tyrannical rule of their corporate overlords and still keep their jobs because they know EA for the developer killer they are and they see the ogres sharpening their knives and stoking their stoves just waiting for them to blink wrong. Making a quality product under those conditions isn't easy.
So, no. It's not the power of the systems the game was made for that is to blame, it's a flawed design philosophy born in equal parts of good intentions and relentless executive meddling. And, whether this game was made from the beginning with desktops or laptops in mind, there would still have been people who would have bought the game to play on systems that don't even meet the minimum specs because there are tons of people every year who just jump into PC gaming without doing any research, thinking PC gaming works just like console gaming in that so long as it says it works for their OS that it should work on their machine, only to find that it doesn't work at all because every PC is different from its fellows in terms of what's in the box so there's more than just "Is it for Mac or Windows and what OS version does it run on?" to consider. Classic novice PC gamer mistake. Yes, even when so many people have the internet literally in their pockets now, because we're trained by the modern consumer market to assume that pretty much everything is standardized for our convenience. That's training that we have to actually make an effort to break when getting into something as finicky as PC gaming.