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8 years ago
"Luke;c-16255433" wrote:
^ Agreed. As much as I like TS4 for trying new things, I wish the game was a lot more organised.
I agree with the whole sentiment of having traits. It would even be cool if you could choose the frequency that those traits come out. So perhaps you had a traitline with 2 conflicting emotions - like one positive trait and one negative trait ... it would be interesting if you could lean your Sim more towards Gloomy, whereas they are predominately Happy ... but every now and then, they will randomly run to their room to start crying, or they will wake up sad, but on a relatively infrequent level.
I think the emotions actually could have added a lot more depth if they focused more on utilising them with traits rather than external actions. Like your Sim can basically override their emotions as long as you do things that will influence those emotions. Like using silly actions will make them feel silly ... or running/jogging would be energetic ... but what if emotions counter-balanced those interactions. So you had "core emotions" AKA your core emotional traits that influenced your external actions ... so it would be harder for your Sim to feel energetic if they have a predominately "happy" traitline. Or it would be really interesting if they actually delved into emotions in a way where your "core emotions" could "combine" with other emotions. Like instead of a gloomy Sim feeling happy and cheerful all the time, sometimes they would receive an emotion that was like "Externally Smiling, Internally Crying" where they still have the "sad" UI but when they interact with other Sims, they would switch between sad/happy interactions during the conversation. Or they would interact with happy interactions with other Sims, but they would have sad interactions whenever they interacted with something that didn't involve Sims.
There are so many ways that could have diversified emotions/traits in a way that brought life to Sims ... that was the key, in my opinion, to unlocking that realistic emotional element that they boasted about when TS4 was first being released ... but instead it seems like they dropped the ball both with emotions and traits unfortunately.
Wow, that's pretty creative right there. And the thing is, you're just a random person that had a good idea. But an entire team decided instead to just throw emotions in and create things that stimulate emotions. And while there definitely are external sources to make you feel an emotion, in the Sims 4, that's all there is.
To build off of my previous post, you don't even need a personality system to flesh out the Sims themselves. Look at the Sims 3. There's no system there. Just Zodiac Signs, favorite Foods and Music, 5 trait slots, and a favorite color.
And most of these didn't really do much. But you know what? They didn't have to. The Sims in the Sims 3 weren't really different from each other either. It just felt like they were. And it worked. For me, at least.
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