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SheriSim
2 years agoSeasoned Hotshot
"Simmerville;c-18273832" wrote:
I read some more abut this pack. My question now is what will happen to NPCs if I make all 5 lots residential?
Lou Howell (Wildfangs Pack Member)
Rory Oaklow (Wildfangs Pack Leader/Alpha)
Celene López (Mixologist)
Wolfgang Wilder (Librarian)
Greg (Feral Werewolf/Widower Werewolf)
I assume Greg will not be affected, but what mission have the librarian and the mixologist and will I ruin something by removing the library and bar? Can it be mended by rebuilding a bar on a smaller lot? I need the biggest lot for residential...
I thought I read somewhere that the mixologist at the bar in Moonwood mills can mix up a concoction to keep you from turning into a werewolf if you get bitten, and that the library in town has werewolf lore. I don’t know what happens if you get rid of them for some other lot.
I don’t play occults much. I have only made some twin witches so far. I like the way occults are in the sims 4, where they do not seem to be intrusive on other worlds ( except the vampires, they can drain you if you don’t keep your doors locked at night, and once in awhile you will see them in bat form briefly. They can also show up at a lot like a nightclub and lock everyone inside for a bit, unless they nerfed that ). I like that occults are NOT seen ( as occults ) around every corner, and the same with ghosts and aliens. To me it makes the occults, aliens, and ghosts more special. I don’t want other sims to know my spellcasters are witches in most cases, I prefer them being more secretive.
I haven’t had a problem with any of the occults affecting my play style ( and I have them all ) because they are not, in general obtrusive. An occasional abduction, or seeing a ghost after telling a ghost story around a campfire, or a rare vampire attack ( I have one sim I have to watch out for as one vampire likes to drain her ) or lock in occasionally brings a little rare color to the game.
Both vampires an werewolves ( and also city living a bit ) bring some grungy stuff to the game which can be used in so many ways. I love the cracks, spots on the walls, and climbing vines in the vampire pack. Werewolves bring torn clothes, scratched floors and scratched walls to the game, and tattered furniture. Realm of Magic brings some beautiful antique furniture to the game, and some cute clothing pieces and hair to the game. And, each world is unique.
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