"Wolfnightsinger;c-18131745" wrote:
I'm no developer, but I think another issue for MWS is that it was very ambitious in what it wanted to do, but it broke the rules of King Autonomy. Sims just aren't meant for sitting and focusing on one thing for very long.
However even compared to other good packs, they just went above and beyond with this one. The build up to it was awesome. It was really fun watching the speculation. And the Gurus were really open about various things we could look forward to, without giving too much away.
It makes me really happy to see Werewolves get this treatment, finally, because I've always felt like they were really underdeveloped in the other games. Seeing the hype around this pack has also been great as someone who is almost 100% an occult player. I've been waiting on this pack for years now, and I'm not let down.
You did hit on a fatal flaw with MWS, it is heavily dependent on something that is absolutely not a part of a sim's nature.?
There is a really big reason why this pack turned out like it did. The Guru's who were heading up this build clearly love occult gameplay. I won't pretend to know much about the Gurus backgrounds, but I do know it was mentioned at least a couple of times on here that SimGuruBat is a admitted fan of occult gameplay. Maxis gave the keys to this pack to probably the best Gurus they could have possibly chosen to bring it to life. It was a pack that perfectly suited their talents, interests, and passions. It shows in what they gave us, and you could feel it with GrimSuruDoi in the livestream. This was his baby, he invested a bit of himself into its creation, and he was a proud papa. In one day they have set the new standard for what a game pack can be, and should be.