"bixters;c-17848594" wrote:
"drake_mccarty;c-17848259" wrote:
We don’t really know since the producers arbitrarily assign blame to technology even when the technology supports features they just didn’t want to make. Apartments are a great example since a producer said it was a aesthetic choice to make them bad not necessitated by technology.
I'm still annoyed about apartments. There's no reason we can't make them in game. All the technology is there. We got the roommate system in Discover University- how is that any different from living in an apartment building? And it wouldn't even require a loading screen. Then they just need to unlock elevators, trash chutes and wall mailboxes.
I think they were afraid of players building apartment buildings that were too big and would break the game, but why do they just cancel the feature completely? I don't understand why they could not have just put a restriction on the number of residents in the apartment building. It's like they think we can't handle our own games, like what Chicklet453681said earlier.
Well...first and foremost lots in TS4 cannot have more than 1 household. When you get a roomate I believe they are part of the household, just not selectable/controlable, that's why there's a cap of 9 roomates per lot if you have one controllable sim there. Which tbh brings up the question as to why it's not a max of 10 sims with pets too. A bit bizarre. In TS3 you could have 8 sims and then 2 pets same in TS2 if I'm not mistaken. Honestly I hate Cats and Dogs...it's so half ass.
But yeah in reality the tech isn't there. It was there in TS2 though...a game from 2004 lol You can pretend that you live in apartment by putting roommates in a separate building in the same lot but you still have to be mindful of that gap.
The apartments and penthouses in TS4 are tbh even worse than in TS3....the elevators aren't even animated, it's just set dressing for a teleporter and you can't put more wherever.