Forum Discussion
SilentK008
7 years agoSeasoned Ace
I play rotational and sometimes I can get too involved in the whole town :blush:
The same thing every time, start out with my main and then all of a sudden I have 24 parallel stories playing out, I want to play all the sims all the time. Have finally gotten better at just releasing my townies and forgetting about their personal plot until the next time I log on. Now I play the main sim for 2-3 days, turning off ageing and then jumping around town for 2 days and then I take a break from the game so can try to forget the townies. That is a mandatory 2 day break!
It was really messing with my head for a while there. I can't play and not get involved. The world feels so lived in, but I can find it difficult to step away from the stories even when I'm not playing.
My Personal Playstyle
I have two tray-folders, one for lots and one for sims. All my sims are like actors, some are mains and some are usually in the background. Some always come in a group or family but for the most part they are placed in the game solo. Sometimes as YA, sometimes younger so that I will get my fave actor with a new surprising trait when they age up.
-Mostly half a day for each npc household in which I use MCCC in order to give them skills, a career, see who their friends are, maybe add them to a club or make a new one. Maybe it is someone they should date or fight with. So a quick look into 3 or 4 households during 2 days and then I turn ageing on again and return to my main.
-I edit my npc-sims so that I think they are interesting. Then I use genetics to give them a kid, age the kid up to YA to see that it will work out for me, then age it back to toddler. There are always a few npc-toddlers in my manage households at all times. That way I will always see interesting sims grow up but I don't know what traits they will have which is good. I get into a rut with traits otherwise.
- If my main sim has a friend I want that sim to feel like a real character so he/she has to have a life of their own
- Any potential date gets to have skills and a career that suits him/her. If things get really serious I play this sim while going out on a date, want to see how my main sim reacts to her suitor. Does the suitor also roll whims to go further or is there someone else that they would rather see.
- I like to arrange clubs for the different careers
- My favorite sims from earlier saves get new lives in the current one. New partner, perhaps different hobbies. Maybe one trait changed and then released into the wild as a npc. However I always swing by to see how things are going every now and then.
- Ghosts and Vampires have traditional feuds that have to be maintained with clubs and me playing them every now and then. Clubs for vampires feeding on sims with risky-vampirism from MCCC. When the number of vampires reaches critical one sim will turn vampire-hunter. It is always scary/interesting when my main sim waltzes into a lot as a npc while I'm playing a different household and the vamps come rolling in.
- Cranky, irritated, sourly sims get their own clubs to just have a bad day and go being miserable in the bar. Have some favorite bad-sims who come into town and ruin the evening for everyone.
The same thing every time, start out with my main and then all of a sudden I have 24 parallel stories playing out, I want to play all the sims all the time. Have finally gotten better at just releasing my townies and forgetting about their personal plot until the next time I log on. Now I play the main sim for 2-3 days, turning off ageing and then jumping around town for 2 days and then I take a break from the game so can try to forget the townies. That is a mandatory 2 day break!
It was really messing with my head for a while there. I can't play and not get involved. The world feels so lived in, but I can find it difficult to step away from the stories even when I'm not playing.
My Personal Playstyle
I have two tray-folders, one for lots and one for sims. All my sims are like actors, some are mains and some are usually in the background. Some always come in a group or family but for the most part they are placed in the game solo. Sometimes as YA, sometimes younger so that I will get my fave actor with a new surprising trait when they age up.
-Mostly half a day for each npc household in which I use MCCC in order to give them skills, a career, see who their friends are, maybe add them to a club or make a new one. Maybe it is someone they should date or fight with. So a quick look into 3 or 4 households during 2 days and then I turn ageing on again and return to my main.
-I edit my npc-sims so that I think they are interesting. Then I use genetics to give them a kid, age the kid up to YA to see that it will work out for me, then age it back to toddler. There are always a few npc-toddlers in my manage households at all times. That way I will always see interesting sims grow up but I don't know what traits they will have which is good. I get into a rut with traits otherwise.
- If my main sim has a friend I want that sim to feel like a real character so he/she has to have a life of their own
- Any potential date gets to have skills and a career that suits him/her. If things get really serious I play this sim while going out on a date, want to see how my main sim reacts to her suitor. Does the suitor also roll whims to go further or is there someone else that they would rather see.
- I like to arrange clubs for the different careers
- My favorite sims from earlier saves get new lives in the current one. New partner, perhaps different hobbies. Maybe one trait changed and then released into the wild as a npc. However I always swing by to see how things are going every now and then.
- Ghosts and Vampires have traditional feuds that have to be maintained with clubs and me playing them every now and then. Clubs for vampires feeding on sims with risky-vampirism from MCCC. When the number of vampires reaches critical one sim will turn vampire-hunter. It is always scary/interesting when my main sim waltzes into a lot as a npc while I'm playing a different household and the vamps come rolling in.
- Cranky, irritated, sourly sims get their own clubs to just have a bad day and go being miserable in the bar. Have some favorite bad-sims who come into town and ruin the evening for everyone.