Forum Discussion
Simmerville
6 years agoLegend
"Dannydanbo;c-17266331" wrote:"ChadSims2;c-17266178" wrote:"Dannydanbo;c-17263181" wrote:
I don't care about following kids/teens to school. Too boring and no game play value. It would be like watching paint dry.
That's how I feel about the active careers for adults but I actually think school for kids and teens could be fun if they spent time on a system to let players decide what goes on and do not force check list. Why should adults be the only Sims that can be followed and played the entire day?
Without some type of check list, how would you know what to do and when? School IRL is very regimented and there is a flow. How would someone who's ignorant like me, know what to do when or how often or for how long? Just walk your sim around the lot, clicking on things to see if a menu pops up? What if you do it wrong or in the wrong order? How would you know? How could you tell when new opportunities opened up to level up? How would you know that the time limit to do a thing timed out before you could complete it?
If there is going to be some type of school for us to follow our sims to, I don't see how it would work without a check list. Every teacher has a lesson plan to follow.
Could work like adult sim careers do. There is a list of tasks to do. Even the Acting career has this when you go to the Plumbob Studios to film something. In the long run it gets repeatative, but with UNI I assume students can choose different studies/classes and adding their personality might make it feel more varied.