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8 years ago
It's the toggles affect that create the broken save issues from my understanding. Or at least one problem area anyway. If you all recall when they tried to toggle the alien abductions for people complaining they did not want that - it is when they discovered it broke saves - so instead they had to turn down the frequency of abductions in the programming so as not to break a save. They also learned after that experience (which I think was after Daniels post by the way) - any thing that gave us choices where it varied the game play by choice from the player on finished worlds also broke the save. I am fairly certain Daniel did not yet know that there would be an issue with things like that when he replied - because at the time he replied they did not know they had an issue.
I am fairly certain they are still trying to find a solution - but obviously have not seeing even though they programmed in pet control in the programming they choose not to give it to us. They also choose to raise the frequency of alien abductions in this patch too because since they turned it down hardly any of us that wanted them - got none. I again assume they only resorted to this choice because they still have not found a way for the game to toggle anything without breaking saves.
Seasons has a sort of toggle clock to change the seasons - at least it did in Sims 2 and 3 games (that's how we had choices) - so if the game still cannot use toggles - then how will each season change - never mind give us any control - with out breaking the saves?
Logically I cannot see how they will do this - Also if Sims cannot react to FX programming - how can we expect playing in the rain and snow that would be fx generated even work? You have to program them to do every thing but if fx only works on a loop rotation - which we cannot interact with our sims with - as it is just VISUAL programming to give an affect - then what do our sims just watch the snow and rain (they can't see or react to) through a window? We see the cars, trolleys, boats, floating ducks, fake animals, etc in the game - sims do not and do not react to them at all nor can we make them - so what is the point of FX generated seasons?
Our sim may as well be watching a seasons tv show - if that is all they plan on. I want snow that looks and acts like snow did in sims 3 - where sims can interact with it. When it rains they need to get wet and look wet. Seasons needs to improve not fake it's way through in fx. It's an ep not a stuff pack. We have enough fake fx in the game now - never mind fake back drop etc, and you want even more. Why not we just sit and watch our sims watch a movie then, for heaven's sakes.
I am fairly certain they are still trying to find a solution - but obviously have not seeing even though they programmed in pet control in the programming they choose not to give it to us. They also choose to raise the frequency of alien abductions in this patch too because since they turned it down hardly any of us that wanted them - got none. I again assume they only resorted to this choice because they still have not found a way for the game to toggle anything without breaking saves.
Seasons has a sort of toggle clock to change the seasons - at least it did in Sims 2 and 3 games (that's how we had choices) - so if the game still cannot use toggles - then how will each season change - never mind give us any control - with out breaking the saves?
Logically I cannot see how they will do this - Also if Sims cannot react to FX programming - how can we expect playing in the rain and snow that would be fx generated even work? You have to program them to do every thing but if fx only works on a loop rotation - which we cannot interact with our sims with - as it is just VISUAL programming to give an affect - then what do our sims just watch the snow and rain (they can't see or react to) through a window? We see the cars, trolleys, boats, floating ducks, fake animals, etc in the game - sims do not and do not react to them at all nor can we make them - so what is the point of FX generated seasons?
Our sim may as well be watching a seasons tv show - if that is all they plan on. I want snow that looks and acts like snow did in sims 3 - where sims can interact with it. When it rains they need to get wet and look wet. Seasons needs to improve not fake it's way through in fx. It's an ep not a stuff pack. We have enough fake fx in the game now - never mind fake back drop etc, and you want even more. Why not we just sit and watch our sims watch a movie then, for heaven's sakes.
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