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EnkiSchmidt
2 years agoHero
As long as the sims act like believable humans, that is realism in my eyes. Under this definition, if the setting includes occults, and they are out in the open, then a sim freaking out at the sight of an occult is unrealistic, because occult sims would have been part their upbringing.
A perhaps better example is my two sims who finished the Collector aspiration in the historical save. I cringe at the idea of them just going 'round the neighborhood from now on, picking up up stuff and selling it for a fortune. That's not how it works in real life, they don't own the land or the resources. So I made them attend an audience with the governor, he issued them a mining license (via the "ask for autograph" interaction) and then downloaded a suitable lot that they can move to as their base camp. That is realistic gameplay to me.
So there's realistic/unrealistic and mundane/occult and they can get combined depending on what setting I imagine.
A perhaps better example is my two sims who finished the Collector aspiration in the historical save. I cringe at the idea of them just going 'round the neighborhood from now on, picking up up stuff and selling it for a fortune. That's not how it works in real life, they don't own the land or the resources. So I made them attend an audience with the governor, he issued them a mining license (via the "ask for autograph" interaction) and then downloaded a suitable lot that they can move to as their base camp. That is realistic gameplay to me.
So there's realistic/unrealistic and mundane/occult and they can get combined depending on what setting I imagine.
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