Forum Discussion
Zitiache
2 years agoNew Traveler
I'm gonna post this here because... well I can't start a new thread, (I've been a member for years and can't start a thread... oh well I'll probably make the 5 or so needed posts here) but this applies here: there's a lot of things that need polish that they don't go back and fix. This is especially true with expansion/dlc content (we at least get some base game updates). these aren't major gameplay overhauls, but would probably take time to tweak and fix:
-They need to rehaul build/buy mode filters. If I sort by room and go to kitchen->decorations, I expect to see kitchen decorations and not... movie sets. Paintings/posters/wall decals are all in one category, I don't imagine houses being decorated with decals, yet I have to scroll through way too many of them to find framed paintings. there's so many kits and no individual kit filters, so having a bathroom kit with no bathroom filter is annoying. Some things I can search by text, but I don't think it's too reliable, like if I want to look at Pergolas/awnings, I have to search each one separately, and I miss any objects that don't have those tags or text associated with it. And sometimes I want items associated with specific hobbies, like if i want gardening equipment I would like a filter for that and easily find those watering can/gardening gloves item in the base game. And also the various furniture styles need to be fixed updated, there's some objects that have no style whatsoever.
-there's build/buy mode issues that yes, I could address with moveobjects, but I would rather see fixed in normal gameplay (and using moveobjects has its own drawbacks). Items that I think should fit on a shelf are too big for some reason, and I think they need to add more Item slots(was there ever a point where bathroom sinks had slots for like the soap dispenser or toothbrushes) Also 1/4 tile objects and toilet stalls can't be placed near the edge of the wall, if its in the corner of a room a wall needs to extend outside the room to support it. meanwhile the laundry baskets from laundry day are slightly too large, so instead of just going into quarter tile mode and snapping a basket to a quarter tile near the wall, I have to do the alt-click thing to move it slightly out, which I guess is just a pet peeve but still gets me.
-the opposite-gender clothing options have always been really sloppy. When it was first introduced in... 2016 was it? I thought the conversions were pretty rough but they would make all future clothing with all body types in mind... seven years and a bunch of expansions later and they're still messy. Most male clothing does not look good on feminine frames, the tops do not have enough vertices for breasts and most bottoms go weirdly concave in the crotch or have an errant vertex sticking out. For some reason shorts modify the exposed leg mesh just slightly, like a vertex sticks out at the knee, just enough that you notice. And the worst part is some of these lazy conversions are labeled feminine by default, so they show up on npcs and the like. Even though men fare better the textures always seem to mess up on the exposed skin, like the uv maps are skewed around the collarbone. I would think there would be custom content fixing all these issues but... well maybe I don't know where to look, can someone point me in the right direction?
I could go on, I didn't even touch on gameplay issues or expansion content, which are thing that might need complete reimagining; just things that require someone sitting down and making some adjustments (as far as I know, in fact the clothing issue might require making custom masculine and feminine meshes for all clothing, which could be an issue). Also at this point it might be too late to make such requests, and I should just wait for the next sims game, but I thought I'd put this out there.
-They need to rehaul build/buy mode filters. If I sort by room and go to kitchen->decorations, I expect to see kitchen decorations and not... movie sets. Paintings/posters/wall decals are all in one category, I don't imagine houses being decorated with decals, yet I have to scroll through way too many of them to find framed paintings. there's so many kits and no individual kit filters, so having a bathroom kit with no bathroom filter is annoying. Some things I can search by text, but I don't think it's too reliable, like if I want to look at Pergolas/awnings, I have to search each one separately, and I miss any objects that don't have those tags or text associated with it. And sometimes I want items associated with specific hobbies, like if i want gardening equipment I would like a filter for that and easily find those watering can/gardening gloves item in the base game. And also the various furniture styles need to be fixed updated, there's some objects that have no style whatsoever.
-there's build/buy mode issues that yes, I could address with moveobjects, but I would rather see fixed in normal gameplay (and using moveobjects has its own drawbacks). Items that I think should fit on a shelf are too big for some reason, and I think they need to add more Item slots(was there ever a point where bathroom sinks had slots for like the soap dispenser or toothbrushes) Also 1/4 tile objects and toilet stalls can't be placed near the edge of the wall, if its in the corner of a room a wall needs to extend outside the room to support it. meanwhile the laundry baskets from laundry day are slightly too large, so instead of just going into quarter tile mode and snapping a basket to a quarter tile near the wall, I have to do the alt-click thing to move it slightly out, which I guess is just a pet peeve but still gets me.
-the opposite-gender clothing options have always been really sloppy. When it was first introduced in... 2016 was it? I thought the conversions were pretty rough but they would make all future clothing with all body types in mind... seven years and a bunch of expansions later and they're still messy. Most male clothing does not look good on feminine frames, the tops do not have enough vertices for breasts and most bottoms go weirdly concave in the crotch or have an errant vertex sticking out. For some reason shorts modify the exposed leg mesh just slightly, like a vertex sticks out at the knee, just enough that you notice. And the worst part is some of these lazy conversions are labeled feminine by default, so they show up on npcs and the like. Even though men fare better the textures always seem to mess up on the exposed skin, like the uv maps are skewed around the collarbone. I would think there would be custom content fixing all these issues but... well maybe I don't know where to look, can someone point me in the right direction?
I could go on, I didn't even touch on gameplay issues or expansion content, which are thing that might need complete reimagining; just things that require someone sitting down and making some adjustments (as far as I know, in fact the clothing issue might require making custom masculine and feminine meshes for all clothing, which could be an issue). Also at this point it might be too late to make such requests, and I should just wait for the next sims game, but I thought I'd put this out there.