Forum Discussion
8 years ago
Get to Work came with no additional aspirations. I didn't really try playing with a retail lot. I built one but turned it into a café instead. I played the Scientist career and tried the others. The Doctor is tough to guess the patient's illness and I have to look for tips on the internet for help every time or simply avoid diagnosing patients if I want that promotion! The Detective career is glitchy with too many cops on the computers with no assigned office for you so you can use the computer when needed. Not enough clues when out investigating a crime scene. I'd always get frustrated, go home early and quit that job on the first day out.
Get Together. I tried the clubs and even created a few clubs for my own purposes, like a family reunion type thing or other such event, but I hate the bored moodlet when it's been too long since they went to a club and often there's just too much going on to bother with meetings. The dancing skill is cool. The aspiration you get with this pack is pretty easy to achieve too. Almost too easy. Windenburg is great and I've built a few houses in this world.
City Living. I love the careers and that you can "work at home" without having to do too much. It takes time to complete the aspiration because the festivals are involved. How many traits did we get? Unflirty and vegetarian -- never use either, though I've tried vegetarian. I don't always send my Sims to festivals, but sometimes do. They can be fun and can be great if you are starting off without cheats (free food at the spice festival for example). I also have a goal in many games to learn all the recipes as a personal challenge. I like some apartments better than others and have remodeled the fixer-upper in the Spice district and it's now my favorite apartment!! I even grafted harvestable plants so they can be grown on balconies (and shared on the gallery) for apartment living.
Cats & Dogs. To be honest, I haven't really played this one that much. I stopped playing the Sims shortly after it came out. I got tired of the constant flow of packs that, to me, just weren't hitting the mark -- mostly the SPs. I can't really say anything about game play as I haven't done that. I do like the build/buy objects and CAS objects. One aspiration and two new traits -- can't say how achievable they are. The world looks nice too. There are a few more recipes to learn. I have one question, though: Did we get 3 new harvestable plants? Are there more than 3? Why aren't they listed in the collection of harvestable plants just like every other pack that added harvestable plants?
Get Together. I tried the clubs and even created a few clubs for my own purposes, like a family reunion type thing or other such event, but I hate the bored moodlet when it's been too long since they went to a club and often there's just too much going on to bother with meetings. The dancing skill is cool. The aspiration you get with this pack is pretty easy to achieve too. Almost too easy. Windenburg is great and I've built a few houses in this world.
City Living. I love the careers and that you can "work at home" without having to do too much. It takes time to complete the aspiration because the festivals are involved. How many traits did we get? Unflirty and vegetarian -- never use either, though I've tried vegetarian. I don't always send my Sims to festivals, but sometimes do. They can be fun and can be great if you are starting off without cheats (free food at the spice festival for example). I also have a goal in many games to learn all the recipes as a personal challenge. I like some apartments better than others and have remodeled the fixer-upper in the Spice district and it's now my favorite apartment!! I even grafted harvestable plants so they can be grown on balconies (and shared on the gallery) for apartment living.
Cats & Dogs. To be honest, I haven't really played this one that much. I stopped playing the Sims shortly after it came out. I got tired of the constant flow of packs that, to me, just weren't hitting the mark -- mostly the SPs. I can't really say anything about game play as I haven't done that. I do like the build/buy objects and CAS objects. One aspiration and two new traits -- can't say how achievable they are. The world looks nice too. There are a few more recipes to learn. I have one question, though: Did we get 3 new harvestable plants? Are there more than 3? Why aren't they listed in the collection of harvestable plants just like every other pack that added harvestable plants?
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