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5 years ago
@Admiral8Q
That's a decent solution if Sims are in a house or something. However, for the scene that I had set -- two people running into each other at a convention -- it didn't make any sense to do that. I'm willing to do some things to make the game work for me. However, for something as fundamental as speaking, players shouldn't have to rearrange the furniture in order to accommodate a bug. Sims talk, talk, talk, 98 percent of the time that any of them are put into a room together. They go out of their way to do it. The conversations should function properly, sitting or standing.
That's a decent solution if Sims are in a house or something. However, for the scene that I had set -- two people running into each other at a convention -- it didn't make any sense to do that. I'm willing to do some things to make the game work for me. However, for something as fundamental as speaking, players shouldn't have to rearrange the furniture in order to accommodate a bug. Sims talk, talk, talk, 98 percent of the time that any of them are put into a room together. They go out of their way to do it. The conversations should function properly, sitting or standing.
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