Forum Discussion
LiELF
5 years agoSeasoned Veteran
I have a growing pit-list of items I want to throw off of penthouse balconies.
1. The talking toilet. Why do Sims gravitate to it? I put it in a community lot once just to see how it turned out, and most of the guests were crowding each other out to get into the bathroom and wedge into the stall to talk to the thing. I haven't seen one since. Can I punch it in its electronic smile?
2. Pools. Ever since Seasons came, I hate them. I hate them because Sims have no sense of weather logic and love to go swimming in midwinter for hours. I've started building fences around them and sticking lily pads in there and turning them into giant, man-made ponds. Congratulations, Sims! Here's a large, useless body of water!
3. The high chair. Tried it once. I'm all set. I'm not a masochist.
4. The gaming rig. It's too big, it's too boring, and it's too appealing to Sims. It's really just a giant PC trying to lock in my Sims' attention for all eternity.
5. The clay. Sims won't put it down. Ever. For crying out loud, it's just clay. IT'S JUST...CLAY. *sob*
6. Dollhouses. I'm so, SO, SO sick of these things being either repetitively destroyed, or being the focus of every childish Sim's whole life. One plays with it, the other destroys it, the next rebuilds it. Sim destroys it again. I replace it. Then it's a race to see Sim 1 and Sim 2 rush to the dollhouse, one trying to play, one trying to break it. Stop it! Stop the madness!
7. Toy boxes. God forbid I have a few toys up on shelves once in a while because some Sim is going to come along first thing and "clean it up" by putting it back into the box. I put it on the shelf for a reason! Now I have empty shelves!
8. Any inferior cat litter pan. I only use the top quality automatic one now. Those other ones seem broken and constantly dirty. Well, no more! It's the litter zapper for you, Fluffy! And you too, Mittens! And also you Mayor Whiskers, Gingerbeans, Bootieshoes, and Scrumdiddlyumptious!
9. Coffee/Tea/Espresso machines. Why sleep at all when Sims can just drink caffeine at all hours and run to the bathroom every 87 minutes?
10. Bars. I really want to have bars around. I really do. But my Dracula's Bride #1 and founding family parents would not stop making drinks. It was out of control. This goes for the booze globe, too. Did they think there was a party? Were they serving Ghosts? Or do they just need AA?
Items on probation:
1. Televisions. I have taken to hiding the TVs in pubs because it makes Sims ignore each other. Also, they are banned from bedrooms. (Not the Sims, the televisions. Sims should never ignore each other in the bedroom. *wink, wink*)
2. Tents. I don't know what the draw is, but my Sims gravitate to any tent that's on a residential lot as a bed. I might have to limit them to use only in Selvadorada (or Granite Falls). I don't know what they keep in there that's so dang fascinating. Maybe some rare breed of bug, hitchhiking from the last getaway... or maybe Sims just like to pretend they're in a fort.
3. Radios/stereos. My gloomy loner got his dance skill maxed out just because I had a stereo in the living room. I had to cheat him back down. Also, Sims have no sense of efficiency if there is one in the bedroom. They'll just jump into bed, thinking they can sleep, wake up, wander around, jump back into bed, wake up, stand around, get back in bed, etc. Turn off the radio, man!
4. Guitars and Violins. I love playing musicians, but my non-musicians will randomly pick up someone else's instrument and play badly without a care in the world, then put it down somewhere preposterous. Hey rock star...keep it in your inventory, will you?!
5. Mirrors. Suddenly, after Discover University, every young Sim wants to go "research and debate" in the mirror for no reason. Even the ones who never intend to set foot on a podium or classroom. Seriously, who are you talking to?! Why are you arguing with yourself? I didn't give you the Erratic trait!
I'm sure there are a few items I'm not thinking of at the moment. No doubt I'm in for a jolting reminder next time I choose a random household to play.
1. The talking toilet. Why do Sims gravitate to it? I put it in a community lot once just to see how it turned out, and most of the guests were crowding each other out to get into the bathroom and wedge into the stall to talk to the thing. I haven't seen one since. Can I punch it in its electronic smile?
2. Pools. Ever since Seasons came, I hate them. I hate them because Sims have no sense of weather logic and love to go swimming in midwinter for hours. I've started building fences around them and sticking lily pads in there and turning them into giant, man-made ponds. Congratulations, Sims! Here's a large, useless body of water!
3. The high chair. Tried it once. I'm all set. I'm not a masochist.
4. The gaming rig. It's too big, it's too boring, and it's too appealing to Sims. It's really just a giant PC trying to lock in my Sims' attention for all eternity.
5. The clay. Sims won't put it down. Ever. For crying out loud, it's just clay. IT'S JUST...CLAY. *sob*
6. Dollhouses. I'm so, SO, SO sick of these things being either repetitively destroyed, or being the focus of every childish Sim's whole life. One plays with it, the other destroys it, the next rebuilds it. Sim destroys it again. I replace it. Then it's a race to see Sim 1 and Sim 2 rush to the dollhouse, one trying to play, one trying to break it. Stop it! Stop the madness!
7. Toy boxes. God forbid I have a few toys up on shelves once in a while because some Sim is going to come along first thing and "clean it up" by putting it back into the box. I put it on the shelf for a reason! Now I have empty shelves!
8. Any inferior cat litter pan. I only use the top quality automatic one now. Those other ones seem broken and constantly dirty. Well, no more! It's the litter zapper for you, Fluffy! And you too, Mittens! And also you Mayor Whiskers, Gingerbeans, Bootieshoes, and Scrumdiddlyumptious!
9. Coffee/Tea/Espresso machines. Why sleep at all when Sims can just drink caffeine at all hours and run to the bathroom every 87 minutes?
10. Bars. I really want to have bars around. I really do. But my Dracula's Bride #1 and founding family parents would not stop making drinks. It was out of control. This goes for the booze globe, too. Did they think there was a party? Were they serving Ghosts? Or do they just need AA?
Items on probation:
1. Televisions. I have taken to hiding the TVs in pubs because it makes Sims ignore each other. Also, they are banned from bedrooms. (Not the Sims, the televisions. Sims should never ignore each other in the bedroom. *wink, wink*)
2. Tents. I don't know what the draw is, but my Sims gravitate to any tent that's on a residential lot as a bed. I might have to limit them to use only in Selvadorada (or Granite Falls). I don't know what they keep in there that's so dang fascinating. Maybe some rare breed of bug, hitchhiking from the last getaway... or maybe Sims just like to pretend they're in a fort.
3. Radios/stereos. My gloomy loner got his dance skill maxed out just because I had a stereo in the living room. I had to cheat him back down. Also, Sims have no sense of efficiency if there is one in the bedroom. They'll just jump into bed, thinking they can sleep, wake up, wander around, jump back into bed, wake up, stand around, get back in bed, etc. Turn off the radio, man!
4. Guitars and Violins. I love playing musicians, but my non-musicians will randomly pick up someone else's instrument and play badly without a care in the world, then put it down somewhere preposterous. Hey rock star...keep it in your inventory, will you?!
5. Mirrors. Suddenly, after Discover University, every young Sim wants to go "research and debate" in the mirror for no reason. Even the ones who never intend to set foot on a podium or classroom. Seriously, who are you talking to?! Why are you arguing with yourself? I didn't give you the Erratic trait!
I'm sure there are a few items I'm not thinking of at the moment. No doubt I'm in for a jolting reminder next time I choose a random household to play.
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