Forum Discussion
GrumpyGlowfish
7 years agoSeasoned Ace
Things that wowed me, in no particular order:
1. Careers splitting into two different branches halfway through. It doubles the amount of available careers and enables two sims to be in the same general line of work, but still have different jobs when they reach the top.
2. Related to the above, the writer career. It makes TS4 the first Sims game I've played that offers a fitting career for my simself.
3. Active careers. Working off a checklist of things to do may seem boring and repetitive to some, but I find it much more immersive and interesting than just sending sims to a rabbithole, especially since it's an option, not mandatory.
4. And while we're still talking about careers: The upcoming self-employment feature. My shop owners and veterinarians shall no longer be listed as unemployed!
5. Clubs. While I don't actually use them as much as I thought I would, I like the idea behind it, and how you can use it to easily get together (no pun intended) with specific sims that you may not see often otherwise.
6. Aliens and vampires. I didn't care too much about either in TS2, but TS4 gave them a much-needed overhaul and more gameplay value, leaving me confident that other, upcoming supernatural life states will get a similar treatment.
7. Children are really special, with their own skills, aspirations, and features. And while I'm still not a fan of toddlers, the ones from TS4 are definitely my favourites.
8. Reward traits for completing aspirations. Some of the abilities they grant, such as writing the book of life and preparing food that never spoils, are really worth working for.
9. The flexibility when it comes to building, how you can just drag rooms and even entire buildings around like objects.
10. And last, but not least: The worlds, each beautiful and unique in its own way.
1. Careers splitting into two different branches halfway through. It doubles the amount of available careers and enables two sims to be in the same general line of work, but still have different jobs when they reach the top.
2. Related to the above, the writer career. It makes TS4 the first Sims game I've played that offers a fitting career for my simself.
3. Active careers. Working off a checklist of things to do may seem boring and repetitive to some, but I find it much more immersive and interesting than just sending sims to a rabbithole, especially since it's an option, not mandatory.
4. And while we're still talking about careers: The upcoming self-employment feature. My shop owners and veterinarians shall no longer be listed as unemployed!
5. Clubs. While I don't actually use them as much as I thought I would, I like the idea behind it, and how you can use it to easily get together (no pun intended) with specific sims that you may not see often otherwise.
6. Aliens and vampires. I didn't care too much about either in TS2, but TS4 gave them a much-needed overhaul and more gameplay value, leaving me confident that other, upcoming supernatural life states will get a similar treatment.
7. Children are really special, with their own skills, aspirations, and features. And while I'm still not a fan of toddlers, the ones from TS4 are definitely my favourites.
8. Reward traits for completing aspirations. Some of the abilities they grant, such as writing the book of life and preparing food that never spoils, are really worth working for.
9. The flexibility when it comes to building, how you can just drag rooms and even entire buildings around like objects.
10. And last, but not least: The worlds, each beautiful and unique in its own way.