Forum Discussion
- 83bienchenSeasoned Novice1. New relationship bit for Sims that are related to each other by marriage (mother-in-law, father-in-law, brother-in-law, sister-in-law, ...)
2. The ability to invite an entire household over for a visit.
3. Disable all accessories/glasse/hats/socks/make-up for random.
4. The ability to create styled looks, upload and download them from the galery and be able to toggle each styled look for randomly be used by newly generated townies. - DaraviNew TravelerBetter autonomy or better priorities.
Why on earth has the mother on the other side of the house has to free the toddler from the highchair, when the father stands nearby and could do it, but he isn't allowed because this interaction is blocked by the mother who is on the way and who should originally do something else which is canceled. Same with the fridge, I told the sim nearby the fridge to get something to eat, but it was canceled in due of the nanny or butler who is far away, but who has decided it's now time to cook. My sim would has been gotten his snack even before they would have been arrived, but my sims has to wait, this is not right. Same with hungry toddler, who I have told to eat their fruits, but they can't because of the autonomy from other sims blocked this task. - atreya33Seasoned Ace- allow sims in active careers to visit their workplace outside of working hours
- copy or link alien outfits to their disguise, similar to the vampires
- separate facial piercings from earrings in CAS. I like to have both but don't like to see them jumbled into one category
- allow to set lovers in CAS, not just married couples
- move the favourite weather and favourite movie preferences to the new likes and dislikes
- let us sort our sims contacts so we can have the sims with the highest relationship up front
- allow a sim who organises a party to invite anyone known to the household, not just their personal contacts
- make stuffed animals and kids drawing tables slot under loft beds"happyopi;c-17926288" wrote:
A townie job manager, so I can assign various roles around town to specific NPCs.
This would be great. I would like to have control over that part of the game - LiELFSeasoned VeteranMy top three updates to improve on current gameplay would be:
Vampires instilling fear when they feed without permission in front of other Sims or use offensive powers. It's silly that they just get relationship hits. Spellcasters should also be fearsome when they use aggressive spells. I want to see mortal Sims running and screaming when they witness these monsters. Especially the victims of these spells and actions.
A toggle to turn off sick pets. This was such a bad design. I love the pets but everywhere you go, every household I try to play, they're always suffering. It's like Covid for cats. Pet pandemic. Dear god, make it stop!
University dorms changed to freeze the progress of a household when I switch to play a different one. I don't want to return to the dorm to find all of my students being expelled just because I wasn't playing them. I want to be able to go back and finish their semester like I could in Sims 2. This has destroyed the University experience for me and it was one of my top favorites in Sims 2. I don't send anyone there anymore because I'd have to play through to graduation all at once while my other households rot. I want to be able to have Sims in different dorms at the campuses and switch which household I feel like playing. - I'd like the ability to flag that townies and household sims from some worlds won't ever visit some other worlds.
Something I could set for each world - sims from this world are restricted to 'their own world' or 'can visit these 6 worlds' or 'cannot visit these 6' or 'can freely travel'.
And the ability to set a 'default outfit' for a world (MCCC sort of has this, but it only lets me pick the 'normal' outfits - ideally I'd want all the specific ones too like career, bathing, etc...)
I'd also love the ability to edit the 'default X' for special outfits like the outfit for each career. I can edit a specific sim's career outfit, but what if I want to say... edit the career outfit of all doctors, or all fishers, etc... "crocobaura;c-17926257" wrote:
I would like to be able to assign the NPC manning the various food stands, bars, coffee cart, massage table, etc. If placed on a lot, the NPC should come automatically. I would also like for my sim to be able to earn money by tending these objects. Also, the food stand NPC should not shout for customers while on a lot.
This would be good. I had a ghost become my pianist at a wedding and i wasnt happy. I dont like playing with ghosts.
Itd also be nice to work at the stands,seem like a nice parttime job especially for teens- The ability to assign npcs to certain roles and specific worlds. I have a lot of npc interactions that damage my played sims relationships
Flirting
Cheating
Mischief
Negative reputation from negative npc encounters
If they could just work stalls, bars etc and not interrupt dates and pick fights that would be great. Be very very background characters that I could choose and assign.
Keep Del Sol in Del Sol. I hate the incite cheers and my Sim is compelled to watch.. at salty paws in brindelton.
My biggest issue is npc being to much in the foreground and would prefer them to be less...disruptive. - - More whims
- The ability to remove sims from conversations
- Stop the sims from sitting down, standing up or switching chairs in between interactions they could be doing from whatever position they were already in! - - turn-ons and turn-offs because current likes and dislikes have close to no effect on gameplay
- improved whims
- an ability to save face and outfit presets in cas
I know that mods can do wonders, just wish these things were in the game itself. - Mine would be to completely stop townies and my own sims that live in different towns from ever walking around neighborhoods they don't live at. I'd also make sure these same townies and my own sims never ever walk around anywhere when they are supposed to be at school or work.
Add fears and wants back.
Aspiration failure.
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