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CAPTAIN_NXR7
3 years agoSeasoned Veteran
"DaniRose2143;c-18109839" wrote:
@CAPTAIN_NXR7 To fog up the place you will need a lot of them. The resize doesn't change the size of the foggy patch but it's not very big to begin with. I'd be curious to see the results, because they don't shrink down to nothing and I would think they'd cause routing nightmares. I didn't test them in an area where sims would be walking, still I'd think the game would sense their presence and try to route around them. And with the number needed to get a decent fog going it feels like trouble.
I look forward to seeing what you get though.
I was able to do a quick test earlier on and it seems to be working fine with MOO. The only “issue” I have with this object is that it doesn’t emit fog autonomously. As far as I understand I will always need to switch it on for it to work. I also cannot place it under a stone or in a bush and then switch it on. It has to be activated beforehand, then moved into position. That’s a lot of jumping back and forth between live mode and build mode and quite similar to the way editing lights and candles works. We need to go to live mode in order to fine tune and change the colors of lights. If these happen to be on a community lot, your household needs to travel there first before you can change anything. I never understood the thought process behind this decision. In Sims 3 (and Sims 2?) all these options are directly available in build mode. Sims 4 is a bit backwards in that regard. (And some other regards ?).
Unlike the FX emitters available in build mode, there will be no fog on community lots unless I go through the “Turn On” interaction. This defeats the purpose of entering a mysteriously foggy lot. Especially when you want to share such a build on the gallery. It would be very much like: “Okay folks just close your eyes for a second and don’t open them until I’ve got all the gravestones turned on.” I personally find it immersion breaking. In my opinion the fog should be present at all times, very much like the fog in Forgotten Hollow. I wonder… is there really no debug object of this fog animation?! ?
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