Forum Discussion
OzSimsFamily
2 years agoSeasoned Ace
Thank you so much. I have loved reading everyone’s answers and it has given me much to think about. I started out considering my favourite game styles, challenges and stories and what I considered essential for those. That meant I pretty much needed something from everything! So I started culling (similar to how I culled in RL when I moved to my little cabin).
After culling, my list read:
EP Get to work; seasons; cottage living; eco living
GP outdoor retreat; jungle adventure; realm of magic
SP tiny living; laundry day; paranormal; nifty knitting
Kits country kitchen; bust the dust
Okay here goes
EP: Get to work (active careers, aliens…)
GP: outdoor retreat (holidays, camping, collections, skills…) (it was so hard to drop RoM)
SP: tiny living (love the bonuses) (bye bye historical/off-the-grid laundry day washing in tub and hanging on line)
Kits: bust the dust (love creating challenges around gluttonous freegan slobs or the neat perfectionist)
Obviously, my criteria was how it enabled my gameplay which for now is very challenge oriented rather than family legacy. I’m going to try and play like this for a couple of days and see what happens - how much does or doesn’t work because of inter-pack requirements. This list will continually change as my game focus changes. Unfortunately, with Sims 4 (unlike all previous Sims) I find a serious need for challenges… just to keep the game interesting. No long legacy games without small generational or multi-generational challenges as the everyday gameplay just doesn’t enthral me the way the previous sims did.
After culling, my list read:
EP Get to work; seasons; cottage living; eco living
GP outdoor retreat; jungle adventure; realm of magic
SP tiny living; laundry day; paranormal; nifty knitting
Kits country kitchen; bust the dust
Okay here goes
EP: Get to work (active careers, aliens…)
GP: outdoor retreat (holidays, camping, collections, skills…) (it was so hard to drop RoM)
SP: tiny living (love the bonuses) (bye bye historical/off-the-grid laundry day washing in tub and hanging on line)
Kits: bust the dust (love creating challenges around gluttonous freegan slobs or the neat perfectionist)
Obviously, my criteria was how it enabled my gameplay which for now is very challenge oriented rather than family legacy. I’m going to try and play like this for a couple of days and see what happens - how much does or doesn’t work because of inter-pack requirements. This list will continually change as my game focus changes. Unfortunately, with Sims 4 (unlike all previous Sims) I find a serious need for challenges… just to keep the game interesting. No long legacy games without small generational or multi-generational challenges as the everyday gameplay just doesn’t enthral me the way the previous sims did.
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