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- akaniki7 years agoNew SpectatorI would like an option to turn them off. I don't mind a few of the in my game but if they over populate my worlds, like the aliens did, it would ruin my game.
"Busufu;c-16708602" wrote:
I would like that the Sims (werewolves) can turn themselfes in to real wolfes, similar like Vamps turn in to bats.
https://i.imgur.com/ZxYxzPW.png
But the players should be able to play (control) them as wolfes.
I'd love that! <3
I agree, For werewolves I think they should be able to have 3 potential CAS Customizable forms.
Human
Werewolf
Wolf Form- As was said, Level 2: Beta, Power Unlock, Werewolf can Turn from Human to Werewolf, or Human to Wolf.
Conflicts with Beast Form.
Beast Form - A Weakness Unlock, Conflicts with Human Form/Wolf Form. My idea was that Sim has lost all humanity, therefore their human form becomes inaccessible, until rehabilitated. For players who want that Horror movie looking Beast of a werewolf look."akaniki0;c-16709150" wrote:
I would like an option to turn them off. I don't mind a few of the in my game but if they over populate my worlds, like the aliens did, it would ruin my game.
there should be no problem there. Vampires haven't even overrun my game. I guess I have enough of my own small group of 8 vampires so more wouldn't spawn. Even still my vampires don't possess the power to break into homes, and such so they don't bother my other house holds much.
And the power to turn them is a perk unlock so it's not something that can easily be spread, even at the player's will.
And remember you can control spawning by staying away from Interactions that trip Spawning.
but I get it, I sometimes wish there were options to stop townies from generating all together.
Unless They Fulfill NPC Jobs, Like Mailman, Pizza Delivery, Butler, Maid, Gardener, Repairman, but some the rest who serve no purpose but just to walk around aimlessly just need to go away.- ldm27 years agoNew SpectatorWerewolves aren't my thing, but I would buy it if it came with a neighborhood.
- Body Hair. Is that really too much to ask?
- LatinaBunny7 years agoNew Spectator
"Dannydanbo;c-16714374" wrote:
I absolutely do not want werewolves that turn into wolves. Then, they are just wolves. A werewolf is half human and half wolf. Take one away and they are no longer a werewolf, just a human or a wolf. If a sim changes to an animal, they are changelings, not werewolves.
And don't use Twilight as an example of werewolves. They were changelings and turned into giant wolves which was just as silly as vampires that sparkle in the sun.
I want a scary creature that's half human and half werewolf.
A wolf man is pretty common and popular, so I assume that it would be a thing again.
I think it depends on one’s definition. For me and for some other people, a werewolf is a person who can change into a wolf or wolf-like thing (whether mentally, physically, or both), and whether by curse or by bites. (Though there are shapeshifters who put on animal skins become said animals, and some are combined with animal spirits or whatever.)
There are different kinds of werewolves and lycanthropes and shifters out there in folklore and various mediums. Just like there are some varied vampires, mermaids/sirens, fairies, etc. Different cultures may portray them differently as well.
Edited to add: I know that Sims have the popular Hollywood wolf man types, but that doesn’t mean there aren’t other were types in the diverse folklore and fiction.
I was glad the devs looked at multiple sources for vampires, so I’m hoping they use multiple references for werewolves. (I personally love wolf man types, but I also like the other shifters as well.) - Personally I don't understand why they still don't plan to add werewolves because I think it has a lot of potential and I consider it one of the basic occult Sims. You could get an awesome skill/ability tree like they introduced with vampires.
SimGuruGrant tweeted about them yesterday again btw and said they're still not planned and "there are many others we think will be more fun". I don't get why they have to be so patronizing and decide that other things are more fun, but that's probably another topic all over again. Just want to post the discussion link to show that's it's confirmed they haven't planned it at all yet.
https://twitter.com/SimGuruGrant/status/1037479698136068097 - Personally, I don't really care for werewolves and think I would enjoy other occults much more. However, people in this thread are making really good suggestions and it kind of is making me want them now.
- elelunicy7 years agoNew Spectator
"wormstache999;c-16717261" wrote:
Personally I don't understand why they still don't plan to add werewolves because I think it has a lot of potential and I consider it one of the basic occult Sims. You could get an awesome skill/ability tree like they introduced with vampires.
SimGuruGrant tweeted about them yesterday again btw and said they're still not planned and "there are many others we think will be more fun". I don't get why they have to be so patronizing and decide that other things are more fun, but that's probably another topic all over again. Just want to post the discussion link to show that's it's confirmed they haven't planned it at all yet.
https://twitter.com/SimGuruGrant/status/1037479698136068097
Not a surprise at all as werewolves lost to life states like fairies and imaginary friends in Grant’s polls. A werewolf pack is very unlikely to happen, as they are not remotely popular enough to warrant a whole pack dedicated to them. "elelunicy;c-16717481" wrote:
"wormstache999;c-16717261" wrote:
Personally I don't understand why they still don't plan to add werewolves because I think it has a lot of potential and I consider it one of the basic occult Sims. You could get an awesome skill/ability tree like they introduced with vampires.
SimGuruGrant tweeted about them yesterday again btw and said they're still not planned and "there are many others we think will be more fun". I don't get why they have to be so patronizing and decide that other things are more fun, but that's probably another topic all over again. Just want to post the discussion link to show that's it's confirmed they haven't planned it at all yet.
https://twitter.com/SimGuruGrant/status/1037479698136068097
Not a surprise at all as werewolves lost to life states like fairies and imaginary friends in Grant’s polls. A werewolf pack is very unlikely to happen, as they are not remotely popular enough to warrant a whole pack dedicated to them.
The polls happened AFTER they announced that there are no plans for werewolves if I recall correctly. And I'm honestly still surprised werewolves lost to something like imaginary friends. I know both have potentials but I thought imaginary friends were disliked by so many players. And when I look at the things Simmers wish for it always seems like they want things that have worked in the past instead of a new approach.
I don't want to attack anyone who wants imaginary friends :D I'm just surprised the polls turned out that way.- Werewolves have a long history in this series, and I'd hate to see them not return in TS4. They can work really well with existing systems - form changes exist for vampires and aliens, after all. There's a lot of potential good gameplay here - can't we have this rather than the 50th useless stuff pack? I'd like to see them integrated into GT as well, and some special interactions with dogs if you have C&D - boosts to relationships with dogs, that kind of thing.
It'd just be disappointing if vampires and maybe witches and fairies get an in-depth overhaul, but werewolves get left behind.
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