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Luckylunayre's avatar
Luckylunayre
Seasoned Ace
7 years ago

What's something you wish was overhauled?

Something that's already in the game but you wish was different. How would you change it?

For example, the Sickness system for me. I dislike it greatly compared to sims 2. It's really only a temporary skin "tattoo" with an uncomfortable moodlet.

To change it:


  • Hospitals can be visited by anyone, not just doctors/pregnant sims. (Requires get to work for active hospital lot, otherwise anyone with just the base game can go to a rabbit hole hospital)
  • Make sickness a base game feature so it can be expanded on with other packs.
  • Sickness can kill if you do not rest. Note that sickness will not kill your sims if you treat them properly, either through rest or medicine among other things.
  • Toddlers/Children/Elders are more susceptible to illnesses, however it will never kill toddlers, but you can have them taken away if you don't take care of them.
  • Add seasonal allergies, these won't kill however.
  • Add Grandma's soup from sims 2, which is a cure all, but should require possibly high parenting skill?


Can't wait to see your ideas :)

107 Replies

  • Trykmi's avatar
    Trykmi
    Seasoned Ace
    7 years ago
    the seating behaviour, they can't stand and talk two minutes if there is a seating nearby... they have to sit down, and often I want them to be standing for taking screenshots, I'm forced to remove every seating around, every time. also, npcs that intrude in conversations.
  • Emotions need an overhaul. It seems my sim always has so many emotions at once they are just canceling each other out. She's always happy, inspired, or energized. If I let her energy, bladder, or hunger fall to severely low levels then she's uncomfortable. I dont even notice a change in game play based on her moods. I think the emotion system is a great idea, however, I think it will take a lot of tweaking before the system reaches its full potential.

    • Small worlds (Forgotten Hollow, Sixam etc) - bigger with districts
    • Ghosts and death

      • hide ghosts from relation panel by default until met again
      • place for tombstones (cemetery lot, purgatory world, mausoleum?)
      • gameplay for ghosts (for example, TS2 ghosts - https://youtu.be/VxpCUMJ-HK8?t=52)

    • Collecting:

      • gem cuts <3
      • more gems and more rare spawning gems (like Pink Diamond spawn rate in TS3)
      • more ways to obtain gems

    • Writing and Programming Skills:

      • statistics or list with titles and quality level
      • better notifications after finishing book or programm
      • new book covers or option to change

    • UI: less frames or just minimalistic version of current UI (starting with removing top right corner and bottom panel - there are hotkeys for almost everything in here)
  • Seasons:
    ~Add blossoming trees and bushes for the Spring. Also make the current eternally blossoming trees only blossom for the Spring and turn to leaves for Summer and Fall
    ~Snow depth, enough said.
    ~Add old and new effects to rain - rain drops visibly hitting the ground and other surfaces, rain dripping from roofs/other surfaces, rain running down roofs (like in TS2), and rain drops visible on windows.
    ~At least have the option for a precise temperature reading like in The Sims 3 Seasons.
    ~A BIG one: Show other Sims autonomously celebrating the holiday traditions instead of it just being our sims.
    ~Bring back the ability to decorate lots seasonally (or maybe even by holiday), like in The Sims 3. Since The Sims 4 isn't even open world, I can't understand why this wasn't added, TBH.

    General:
    ~So we can't have open worlds? At least make the active segment completely open like it was in The Sims 3. I don't mean the whole world, but just the area that you're in. TS4 gives the facade of the space being open, but it really isn't and I don't like that.
    ~Worlds need to be more customizable, or at least a ton of space for new lots needs to be added. I mean, again, this isn't even an open world, so I don't understand why the game can't have more lots in each world. There's no need for all of the fake houses in worlds like the default one (Willow Creek, I think it was called?), why not let our sims build and live in that space? I just don't get it.

    Cats & Dogs:
    ~Please either reduce the amount of sick strays, or let our sims take them in to get them in to the vet and then let them be adopted.
    ~Why are pets by default only in Brindleton Bay? They should be in other worlds, as well.
    ~I'm personally split on controllable pets, but think the option should be there.

    That's all I can think of right now...
  • "BariSaxy;c-17014325" wrote:
    Seasons:
    ~Add blossoming trees and bushes for the Spring. Also make the current eternally blossoming trees only blossom for the Spring and turn to leaves for Summer and Fall
    ~Snow depth, enough said.
    ~Add old and new effects to rain - rain drops visibly hitting the ground and other surfaces, rain dripping from roofs/other surfaces, rain running down roofs (like in TS2), and rain drops visible on windows.
    ~At least have the option for a precise temperature reading like in The Sims 3 Seasons.
    ~A BIG one: Show other Sims autonomously celebrating the holiday traditions instead of it just being our sims.
    ~Bring back the ability to decorate lots seasonally (or maybe even by holiday), like in The Sims 3. Since The Sims 4 isn't even open world, I can't understand why this wasn't added, TBH.

    General:
    ~So we can't have open worlds? At least make the active segment completely open like it was in The Sims 3. I don't mean the whole world, but just the area that you're in. TS4 gives the facade of the space being open, but it really isn't and I don't like that.
    ~Worlds need to be more customizable, or at least a ton of space for new lots needs to be added. I mean, again, this isn't even an open world, so I don't understand why the game can't have more lots in each world. There's no need for all of the fake houses in worlds like the default one (Willow Creek, I think it was called?), why not let our sims build and live in that space? I just don't get it.

    Cats & Dogs:
    ~Please either reduce the amount of sick strays, or let our sims take them in to get them in to the vet and then let them be adopted.
    ~Why are pets by default only in Brindleton Bay? They should be in other worlds, as well.
    ~I'm personally split on controllable pets, but think the option should be there.

    That's all I can think of right now...


    I totally agree with you. Maybe they can't make an open world, but they could make it more open than it is. These aren't even worlds, they are couple streets in a hood.
  • - Emotions. I wrote a specific idea I had for them here: about giving every emotion sliders that affect how strongly or even whether individual sims feel certain emotions and can be affected through new gameplay options and interactions (and cheats). I feel like it would add dynamism and distinctness to the sims and add potential for all kinds of stories (A bitter sim that embraces their anger issues vs. a sim that tries their best to conquer it)
    Other sorts of overhauls to emotion would be welcome too. Certainly, I think they could use better balancing.

    Adding a fear emotion instead of just using tense would be great too: right now, our sims can wake up to a ghost standing at the foot of their bed, walk through a crowd of possessed sims and get bitten by a vampire and not feel any fear. It's only spooky-themed candy bowls and such that scare them, and those only make them "tense".

    There are some really good ideas on this thread; I love them!

    "BariSaxy;c-17014325" wrote:
    Seasons:
    ~A BIG one: Show other Sims autonomously celebrating the holiday traditions instead of it just being our sims.
    ~Bring back the ability to decorate lots seasonally (or maybe even by holiday), like in The Sims 3. Since The Sims 4 isn't even open world, I can't understand why this wasn't added, TBH.
    ~Why are pets by default only in Brindleton Bay? They should be in other worlds, as well.


    Feeling like the whole town is celebrating the holiday would be so cool. Imagine how adorable it would be if when the egg hunt tradition is on, there would be a bunch of kids in the park all hunting for eggs.

    That gives me an idea:
    Customize outfits for holidays, kind of like you can do for clubs. You can do something as simple as specifying formal wear, or as complicated as designing specific outfits for different age groups (you can also leave it as default and let sims dress how they want). You can also choose to filter outfits by color scheme. That way, the kids in the park could be wearing easter dresses and pastel outfits by default to really set the scene. Then, change the costume tradition so you can customize the sorts of costumes sims wear. Why can't my sim dress as a fairy if I have Spooky Stuff, or a ghost if I have the right CC for it? Maybe a simmer wants to customize the costumes to use for non-Spooky Day/Halloween-related stuff: they can do that by changing the costumes, so we can have a Cosplay or Renfair day or use ugly Winterfest sweaters. Also, allow the same for trick-or-treating so the kids that show up don't necessarily have to be in costume, so the trick-or-treating tradition can be less Halloween/Spooky Day specific. For both traditions, still being able to do the default would be nice too. Not everyone wants to customize stuff THAT much.

    A funny and realistic detail that wouldn't be difficult to implement with the wardrobe specifications could be getting special uncomfortable or angry from having to wear clothes that don't fit with the weather specifically for a holiday. I can just imagine a kid in a big, lacy Easter dress in a heatwave being really annoyed and wanting to wear something normal, but that's up to the parents. Parents being able to reprimand (never autonomously, though) children for wearing something other than their holiday-wear could be fun. There'd have to be an exception for holidays with traditions that generally require a change of clothes, like water fun or exercise.

    And one more detail: on gift-giving and receiving days, sims can get or give new outfits which are objects in the inventory (they use the folded shirts clutter mesh). They can choose to make it one of their CAS outfits, making the object disappear from the inventory. They can sell it. Kids who don't like it can try to hide it like a diary, though sims of all ages can react positively to the outfit too. They can try it on or be forced to try it on by their parents. Players can customize the possible outfit gifts, set them to use random styled looks (we should be able to save, upload and download those, but that's another story), or allow total randomness.

    Less of an overhaul, but I'd also like some accessories, possibly tied to specific traditions: plastic pumpkins for trick-or-treating and Easter baskets that fill with eggs as the sim progresses for egg hunts. Better yet, a whole selection of different containers that the player can enable or disable for certain holidays: cute pastel Easter baskets, plastic pumpkins, pillow cases, paper bags, normal baskets, plastic buckets, etc. It would be a cute little detail.

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