Forum Discussion
6 years ago
"katrinasforest;c-16947178" wrote:
I don't think anyone programmed parents to ignore toddlers' cries or take their food. They did program thunderstorms to be optional, so if they cause stressful situations for you, you may consider turning them off. Or giving parents the Carefree trait so they don't automatically freak out and run indoors. Also, thinking a kid is following and suddenly realizing they're not does unfortunately does happen to parents in the real world. In real life, parents notice within a few seconds and react, but the Sims aren't programmed to always keep their toddlers in sight. Nor should they be, in my opinion. The toddler stage is supposed to roughly represent ages 18 months to 6 years. A preschooler does not need eyes on them every second. Plus, the Sims removes certain real world dangers. Sim toddlers live in a world where they will never get kidnapped or hit by a car or attacked by a dog. Ergo, adult Sims have no issue with them wandering outside by the road. All the toddlers automatically stay near enough to home and can't interact with anything potentially harmful. Until Seasons was released, there wasn't even anything outside that could really bother them.
If you think the parents should be programmed to be more watchful of their kids in bad weather or that there should be an option for "cook a meal for toddler" that prevents any other Sim from taking the food, you should absolutely suggest it. But in the meantime, you can also just make bigger meal portions or store food in the toddler's inventory. Harvestables like strawberries and bananas don't go bad and make a great toddler snack when they're waiting for a meal.
Hope this helps!
I always keep some harvestables in every Sim's inventory for a quick hunger fix, and it's especially useful for toddlers - they often wake up needing both potty and food, and if you feed them a meal, it's going to be too late for the potty.
Storms are a missed opportunity in the programming - parents do grab their toddlers in a fire and should do the same when 'running inside'. Quite often, there's a collision of people trying to care for the toddler, but they somehow manage to sort it out in a fire. (I get a bit annoyed with the 'run inside' action - if my Sim has enough wellness to teleport, I want her to teleport into the house, not run through the storm. I can cancel the 'run inside', but it reappears.) I've never been in a situation in which my Sims were out-of-doors with their toddlers when a storm started, but I can see the problem - you have to get them to grab the toddler and then go inside, and in between, you've got that 'run inside' popping up. In a fire, 'grab toddler and run outside' overrides 'stand in front of fire and panic'.
(Now, I'm wondering what would win in a fire during a thunderstorm.)
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