Forum Discussion
149 Replies
"@drake_mccarty;c-16317459" wrote:
"jackjack_k;c-16317432" wrote:
"@drake_mccarty;c-16309543" wrote:
"Cheekybits;c-16309529" wrote:
I don't understand why people assume if sims 5 comes out it will be better. If they use the same game engine it will take just as long for packs if they don't it will take just as long to redo animations. Look how long it took them to do toddlers in sims 4, do we really want to wait again.
They always talk about how Sims 4 required an upgrade to their technology base. I just don’t see it. They can’t accomplish anything on this technology.
I would hope the heads at Maxis would immediately shoot down the idea of reusing the Smart Sim engine. It has been the largest road-block for Sims 4.
The engine actually seems to be the most stable and best engine they’ve ever made.
An engine and game are two very seperate things. They’ve chosen to build The Sims 4 the way it is. The limitations are based on the fact they chose to make them in the first place.
They were able to turn The Sims 2, that already used SimCity 4 as it’s world engine into The Sims 3. However there was no way they could add Open World to the Sims 2. Yet they used The Sims 2 engine for TS3. The engine is just a tool kit to make a game.
The only reason they build new engines is when the old ones can’t make proper use of technology. But look at gaming engines like Unreal. The amount of games using that engine is huge.
Also remember, the Sims 2 engine was also used for The Urbz, The Sims 2 console games and even The Sims 3 for console (also Nintendo 3DS), hence why they’re able to copy and paste animations etc freely.
The Sims 3 for 3DS was basically found to be a reskinned Sims 2.
I know what I’m talking about Jack. Just because the game is stable doesn’t mean it has a good foundation underneath it.
Yes they are able to do some pretty cool things with flexible game engines, but Sims 4 can barely do anything. Do you think they intentionally design the game to be so vastly inferior? No.. that’s a byproduct of their lack of funding and difficult to work with engine. Go do some research and stop spreading misinformation on the forums.
You don’t know what an Engine is?
The Sims 4 engine is a tool kit to make games. You do understand that right? The Sims 4 engine isn’t just The Sims 4 tools devs use.
The reason why The Sims 4 is limited, is because they built a game with limitations.
But they could make a whole new game that looks nothing like The Sims 4, with the Sims 4 engine.
The engine is good, because it doesn’t seem to collapse with a lot of content. But that doesn’t mean they built the best game they could with that engine.
Ever heard of Unity? It’s a gaming engine. Devs use it to make thousands of games.
EA make their own engines with The Sims, and always have done. But the Urbz all the way to The Sims 3, use the same engine which is why they can reuse the animations freely.
A gaming engine is NOT what tools devs make for themselves for the game.
A gaming engine is what devs use to make the tools to make the game.
Completely different."jackjack_k;c-16378550" wrote:
"@drake_mccarty;c-16317459" wrote:
"jackjack_k;c-16317432" wrote:
"@drake_mccarty;c-16309543" wrote:
"Cheekybits;c-16309529" wrote:
I don't understand why people assume if sims 5 comes out it will be better. If they use the same game engine it will take just as long for packs if they don't it will take just as long to redo animations. Look how long it took them to do toddlers in sims 4, do we really want to wait again.
They always talk about how Sims 4 required an upgrade to their technology base. I just don’t see it. They can’t accomplish anything on this technology.
I would hope the heads at Maxis would immediately shoot down the idea of reusing the Smart Sim engine. It has been the largest road-block for Sims 4.
The engine actually seems to be the most stable and best engine they’ve ever made.
An engine and game are two very seperate things. They’ve chosen to build The Sims 4 the way it is. The limitations are based on the fact they chose to make them in the first place.
They were able to turn The Sims 2, that already used SimCity 4 as it’s world engine into The Sims 3. However there was no way they could add Open World to the Sims 2. Yet they used The Sims 2 engine for TS3. The engine is just a tool kit to make a game.
The only reason they build new engines is when the old ones can’t make proper use of technology. But look at gaming engines like Unreal. The amount of games using that engine is huge.
Also remember, the Sims 2 engine was also used for The Urbz, The Sims 2 console games and even The Sims 3 for console (also Nintendo 3DS), hence why they’re able to copy and paste animations etc freely.
The Sims 3 for 3DS was basically found to be a reskinned Sims 2.
I know what I’m talking about Jack. Just because the game is stable doesn’t mean it has a good foundation underneath it.
Yes they are able to do some pretty cool things with flexible game engines, but Sims 4 can barely do anything. Do you think they intentionally design the game to be so vastly inferior? No.. that’s a byproduct of their lack of funding and difficult to work with engine. Go do some research and stop spreading misinformation on the forums.
You don’t know what an Engine is?
The Sims 4 engine is a tool kit to make games. You do understand that right? The Sims 4 engine isn’t just The Sims 4 tools devs use.
The reason why The Sims 4 is limited, is because they built a game with limitations.
But they could make a whole new game that looks nothing like The Sims 4, with the Sims 4 engine.
The engine is good, because it doesn’t seem to collapse with a lot of content. But that doesn’t mean they built the best game they could with that engine.
Ever heard of Unity? It’s a gaming engine. Devs use it to make thousands of games.
EA make their own engines with The Sims, and always have done. But the Urbz all the way to The Sims 3, use the same engine which is why they can reuse the animations freely.
A gaming engine is NOT what tools devs make for themselves for the game.
A gaming engine is what devs use to make the tools to make the game.
Completely different.
The engine is the backbone of the game. It has nothing to do with tools, not sure what you’re talking about. The engine was designed for an online multiplayer game and then reworked into what they delivered for the offline version. It’s flawed, and vastly under developed for the deep immersive gameplay options people are asking for.
The tools they use to make the game are separate from the game engine. I don’t see why you are questioning me about anything when you have just posted a rather useless paragraph with a lot of inaccurate information. Do you know what a game engine is? Clearly you don’t if you are under the impression it’s a set of tools to make the game.- To understand what a game engine is you should read https://en.m.wikipedia.org/wiki/Game_engine and watch
https://youtu.be/DKrdLKetBZE
EA makes a new game engine for each new basegame and then uses this game engine as a framework for all the packs and sidegames too.
The game engine takes care of the graphics and sound and the way the sims move around such that the developers don’t have to rewrite the code for this all the time. All such trivial things are in the game engine such that the developers only have to create code for the new stuff. But to make each new basegame sufficiently different from the previous one the developers create a new game engine every time. EA could have used third party game engines instead of creating their own. But the Sims games are too special and which their huge number of packs it is better to do the extra work by creating the game’s own game engine such that all the packs become much cheaper and faster to create. - Hermitgirl7 years agoSeasoned AceI even wonder if they might start up another game while this one is running. Sounds far fetched I know and maybe I'm dreaming but I'd love one that was rated teen and above. Now I'm not talking over the top here before anyone gets their knickers in a bunch .. just a game that they go into knowing they can release it the way they did in the past and even push it a little further since some limits would be lifted. They have to do things now that other countries will okay also ratings wise.. sometimes they say well too bad were gonna do it anyway as in the same sex relationship and marriage stuff and I applaud them for that.. Russia didn't though. Game rating stuff is strict now... and they stay well below what I think many of us want.
I really would like to see a real fear emotion, a real sadness and even depression emotion in the future.. Stuff that they might feel or I assume they feel is maybe too much for general audiences at this point.
Anyway I posted this here because in my dreams at least there might be an alternative of a game that runs parallel. I'd be buying two games at once lol. They'd have my money backwards and forwards. Yikes! - If the art style and the fact that it seems to be able to handle more content than Sims 3 did, I think it could last a few more years. It's been out four years this year, and I don't think it feels old yet, not in the same way that I felt with 2 or 3 four years after release.
- Loanet7 years agoSeasoned AceAs long as we're buying, they'll be making. Even if they have to start pretending Game Packs are expansion packs.
- Never... I don't want to spend my money buying the packs again.
"jackjack_k;c-16378550" wrote:
"@drake_mccarty;c-16317459" wrote:
"jackjack_k;c-16317432" wrote:
"@drake_mccarty;c-16309543" wrote:
"Cheekybits;c-16309529" wrote:
I don't understand why people assume if sims 5 comes out it will be better. If they use the same game engine it will take just as long for packs if they don't it will take just as long to redo animations. Look how long it took them to do toddlers in sims 4, do we really want to wait again.
They always talk about how Sims 4 required an upgrade to their technology base. I just don’t see it. They can’t accomplish anything on this technology.
I would hope the heads at Maxis would immediately shoot down the idea of reusing the Smart Sim engine. It has been the largest road-block for Sims 4.
The engine actually seems to be the most stable and best engine they’ve ever made.
An engine and game are two very seperate things. They’ve chosen to build The Sims 4 the way it is. The limitations are based on the fact they chose to make them in the first place.
They were able to turn The Sims 2, that already used SimCity 4 as it’s world engine into The Sims 3. However there was no way they could add Open World to the Sims 2. Yet they used The Sims 2 engine for TS3. The engine is just a tool kit to make a game.
The only reason they build new engines is when the old ones can’t make proper use of technology. But look at gaming engines like Unreal. The amount of games using that engine is huge.
Also remember, the Sims 2 engine was also used for The Urbz, The Sims 2 console games and even The Sims 3 for console (also Nintendo 3DS), hence why they’re able to copy and paste animations etc freely.
The Sims 3 for 3DS was basically found to be a reskinned Sims 2.
I know what I’m talking about Jack. Just because the game is stable doesn’t mean it has a good foundation underneath it.
Yes they are able to do some pretty cool things with flexible game engines, but Sims 4 can barely do anything. Do you think they intentionally design the game to be so vastly inferior? No.. that’s a byproduct of their lack of funding and difficult to work with engine. Go do some research and stop spreading misinformation on the forums.
You don’t know what an Engine is?
The Sims 4 engine is a tool kit to make games. You do understand that right? The Sims 4 engine isn’t just The Sims 4 tools devs use.
The reason why The Sims 4 is limited, is because they built a game with limitations.
But they could make a whole new game that looks nothing like The Sims 4, with the Sims 4 engine.
The engine is good, because it doesn’t seem to collapse with a lot of content. But that doesn’t mean they built the best game they could with that engine.
Ever heard of Unity? It’s a gaming engine. Devs use it to make thousands of games.
EA make their own engines with The Sims, and always have done. But the Urbz all the way to The Sims 3, use the same engine which is why they can reuse the animations freely.
A gaming engine is NOT what tools devs make for themselves for the game.
A gaming engine is what devs use to make the tools to make the game.
Completely different.
The comment about EA makes their own engines and always have isn't true. They boughtsoftwarean engine for some of the other games in this series. Layman terms, the engine is the world and how it functions.
https://en.wikipedia.org/wiki/Game_engine- My guess is 2020 possibly 2021 at the latest. Which is a pretty good run imo.
"pixiejuice;c-16292582" wrote:
I think 2020. That leaves 2-3 more major EPs (one per year) plus whatever GPs and SPs they come up with. I don't think many of our computers could support more packs than that anyway.
Yea that sounds about right.