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LiELF
10 months agoSeasoned Ace
"CAPTAIN_NXR7;c-18350563" wrote:"LiELF;c-18350453" wrote:
I wish they would do an "Adventure" series of GPs. "Ocean Adventure", "Mountain Adventure", "Desert Adventure", "Lost Island Adventure", "Cavern Adventure", etc, etc. And have them all have lots of danger, risk, and excitement with special "ancient" rewards and curses. Make Archaeology a base game skill and expand on it, even make it a career. It would be like an Indiana Jones/Tomb Raider adventure collection and each location could be a Sim version of a new culture that hasn't been represented yet, with new things to learn like dances, greetings, foods, skills, stories and customs. Zombies, Mummies and Genies could return to the game as new Occult "antagonists" like the skeletons.
It would be magnificent.
☝?All of this please! ??
Jungle Adventures is hands down one of the best TS4 packs! My main active sims will always have the Jungle Explorer and / or Archaeological Scholar aspiration at some point.
It is near impossible for me to play house for longer than 3 sims days, it drives me bonkers, so there comes a time when my sim HAS to go on a risky outdoor adventure in order to escape death by boredom. Potential death by poison however, totally acceptable! By all means, put that deadly curse on my sim, let him find the anecdote, as long as he doesn’t have to change another dirty nappy. Speaking of which… my attempt to bring along an infant on one of these jungle adventure quests sort of failed, because I’m unable to handle Growing Together’s baby carrier system. I don’t know how it works to be honest. I truly want it to function correctly so that I can explore the good old ”Lone Wolf & Cub”- type trope, but the babe won’t stay in and it frustrates me…Just saying that no one can blame me for turning my sims into runaway “dads”. ?
I’m currently playing the jungle quests as a werebeast with basic werebeast perks. The great thing about this is that toilets, beds and food are not required whatsoever, he can easily survive in the wild whilst keeping most of his needs in green. Even so, none of that makes the adventure less “stressful”, he has the werewolf curse after all, which can be exceptionally challenging at times, and none of it renders him immune from poisonous attacks and other curses.
Initially I wasn’t impressed with Jungle Adventures’ easy-as-pie temple puzzles and I had my concerns regarding replayability, simply because TS3 World Adventures exists and “tomb raiding” is huge and a lot more demanding in that pack. TS4 is TS4 however, with Selvadorada being arguably one of the most beautiful worlds in the entire sims franchise - a world that can also be delightfully dangerous. It keeps pulling me back in, if my sims could live there they would. It’s even more fun to explore the temples in First Person Mode which is not everyone’s cuppa tea for obvious reasons. Oh I can only imagine how wonderful it would be if we had an entire range of Adventure Game Packs! ?️?
First person mode!! Why didn't I think of that?! You're brilliant! I must do this.
I agree, the temple puzzles are easy, so I randomize which Sim solves them and what they choose. Then it's up to them, not up to me. I like to take groups into the jungle for more challenge, as the insect attacks happen more frequently and supplies are limited. I have a main rule that I use to up the stakes; I make them camp out and stay overnight somewhere before they reach the temple to represent a long journey and being "lost", and they take time to explore all they can, eat, bottle shower, etc so it starts to feel very dire by the time they reach the "safety" of the temple, where they have to set up camp again. They also have to camp once on the return journey as well, so anyone who is poisoned is facing a race against time to get back and find a cure. I also have them all spend one day in the village to "prep" and buy supplies. What they see is what they get.
This all ends up taking about fourish Sim days to play out, with a lot of pausing, as Sims tend to try to run all the way back to the toilet when they're need drops and I have to cancel the action and direct them to a dirty bush, lol. Oh, I also have them travel to the park lot near the gate before starting their journey, and I make sure there are no amenities there so they don't constantly have the urge to run back to the lot to fulfill any needs. It also adds to the challenge to take a pet along.
But playing this way with this pack has opened up some really exciting gameplay where I've found myself riveted in my seat, wide-eyed and wondering if some Sim wasn't going to make it. It's exactly the kind of unpredictable chaos that I long to have more of in the game. ?
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