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CAPTAIN_NXR7
10 months agoSeasoned Veteran
"LiELF;c-18350696" wrote:
I agree, the temple puzzles are easy, so I randomize which Sim solves them and what they choose. Then it's up to them, not up to me. I like to take groups into the jungle for more challenge, as the insect attacks happen more frequently and supplies are limited. I have a main rule that I use to up the stakes; I make them camp out and stay overnight somewhere before they reach the temple to represent a long journey and being "lost", and they take time to explore all they can, eat, bottle shower, etc so it starts to feel very dire by the time they reach the "safety" of the temple, where they have to set up camp again. They also have to camp once on the return journey as well, so anyone who is poisoned is facing a race against time to get back and find a cure. I also have them all spend one day in the village to "prep" and buy supplies. What they see is what they get.
I love doing the jungle and temple explorations with large groups! I have my sims buy supplies exactly the same way: what they see is what they get - they only get the one chance, so when it’s just dolls and baskets instead of repellents and machetes…well… good luck friendos!
In one of my saves the jungle is crammed with secret military labs and outposts - the largest of them is built atop a subterranean Omniscan Temple (bye bye museum) which, in my story, is home to the “original” Mother of the Jungle, a somewhat sedated version of her more aggressive “daughter” that lives in the secret lab in Strangerville, although she can be pretty lethal too! Basically, Mother of The Jungle is the True Mother, in fact, she’s the one that actually communicates through the one that lives in Strangerville ( that’s right, Stranger Momma is possessed by her own, dear Jungle Momma) with the sole purpose to take over and control Simnation. There’s much more to this story of course and it requires my Sims to go on many expeditions ( jungle, desert, mountain) in order to solve an ancient mystery and ultimately save the world.
When I play with the groups I rotate between several military units consisting of either 8 sims ( including 1 or 2 scientists ) or one with 7 sims and a highly trained K-9, which is a German Shepherd that fears nothing, except fridges, poor chap.
But wait, when you say that you randomize which Sim solves the puzzles and what they choose, do you mean that they can somehow autonomously solve it then, or do you skip the “examine” interaction and have them choose a random question mark and see what happens?
I’m curious, I need to know, more chaos is best!! ?
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