Forum Discussion
4 years ago
"CelSims;c-17871908" wrote:"Scobre;c-17871671" wrote:"CelSims;c-17871655" wrote:"Scobre;c-17871190" wrote:"CAPTAIN_NXR7;c-17871022" wrote:
All 3!
About 70% of my lots are now haunted. I always have a scheming and plotting spellcaster hiding someplace and vampires are literally the coolest Sims 4 occult out there.
However....My favorite occult pack hasn’t been released yet.
It includes werebeasts. ?
What kind of theme pack do you think werewolves and werebeasts would work well with? Personally I wouldn't mind a zoo pack or carnival pack with them. It would be nice to start discussing ideas for them.
I'd rather they had their own pack. Traits could include things like, being able to control their shape shifting, adding a half beast or full beast form, different abilities at full moon, some of those abilities being active when it isn't full moon, switching to a different animal such as a were cat. Leader of the pack to control your pack, etc. There's quite a few different werewolf or werebeast myths and traits could help players tailor them to the type they want.
I have a harder time thinking up weakness but I bet they could borrow from vampires and have things like, growling and harder relationships, uncontrolled changing, add in a weakness to some item or other.
Lunar cycle please! And please, some special interactions with vampires because you know half the players wanting them are planning a feud.
Isn't their weakness silver? Actually would be neat to see them in an Irish or Scottish world. Sims 2 had my favorite because there was an alpha wolf that would bite them. Would you want them to have a skill tree like vampires and spellcasters or no tree like aliens and mermaids? I hate temp states myself like what they did with plantSims. Actually would be cool to design their were form using tools we have in Cats and Dogs pack. I am just hoping gameplay isn't limited for them.
I think weaknesses depend on the myth, silver for sure.
Yeh I'd want a fully fleshed out trait system with weaknesses. I don't play aliens or mermaids much because they are so lack luster and although I play spellcasters, I miss them having weaknesses. Having to pretty much just not give them any traits in the hope spells will backfire or that they'll get cursed makes the trait system useless for me.
I love the idea of using the C&D code to give them an actual cat or dog form which you can control although I understand the outrage that would probably cause. Imagine if it was a perk of having that pack and without it you got a hairy beast person. Maybe modders to the rescue!
Yeah I prefer the fully fleshed out trait system too. It brings a whole new fresh vibe to supernaturals. Yeah it would be nice if it didn't require cats and dogs pack but yes be inspired by those tools, but would be fun. I also remember Wallace and Gromit had the wererabbits.
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