"Babykittyjade;c-18151023" wrote:
"drake_mccarty;c-18150412" wrote:
"Babykittyjade;c-18144962" wrote:
I don't know why people always get the impression that the sims was about total freedom and ts4 is suddently restricting players. Sure ts4 has more building limitations due to the foundation but the gameplay limitations were always there. It's a "video game" and there were always elements in every sims game that were restricted or forced you in a certain direction. The devs made it and at the end of the day it is their game and partly their vision of how certain things should work. They have that right. No game has "100% total freedom" infact ts4 has the most gameplay freedom of all the sims game. Ts3 forces a lot of things players might not want and that's normal for a game. the devs now try their best to take a lot into consideration so players have plenty of freedom. At the end of it all It's impossible to please everyone no matter what and there are limitations that can't be bypassed.
In terms of the world I don't think they are getting smaller and I've really been liking the worlds a lot lately. Glad they are moving away from the repeated suburbs which never fit any of my sims.
I believe at some point the devs confirmed that we will no longer get Windenburg size worlds with tons of lots because the game will go on for a long time and performance and everything has to be taken into consideration. Could also be budget as mentioned by logion.
I'm okay with the sizes we get and I think they are decent. I love to have a variety of world types so I would rather have a bunch of small ones with varying themes more than a few big ones. I almost never even play in Windenburg. I also like how they are trying to make the environments feel more interactive. I think if anything we are upgrading.
Has it been confirmed the lake is not swimmable? We get swimming lakes almost all the time now. It's no big deal if it's not. I would like it for my mermaid though.
In Sims 2 you can import custom maps, choose an existing new map and you can place and delete lots on every map. In Sims 3 you could create an entire custom world using a free tool, and also place and delete lots in-game. Sims 4 you cannot import maps, you cannot create a world, you can’t add or remove lots, you can’t even edit the objects in the worlds. So yes it is restricting players in ways the previous 2 games went out of their way to support. It’s an obvious downgrade.
But everything your naming is build and world related. Ts4 will never have that amount of freedom to build because of the foundation. I think if one wants to enjoy to ts4 they just have to accept that. I was referring to gameplay. The gameplay has always had certain limitations in each iteneration. And ts4 is actually the most sandbox with the most "gameplay" freedom.
But my point was that certain limitations are normal and to be expected in a video game. People seem to have extreme expectations for a game. And if the devs want to design something a certain way they have that right. It's their game and we choose if we want to purchase or not based on what we see.
Not really sure why a thread about worlds getting smaller is the place to talk about gameplay freedom, but to that point I ask how does Sims 4 have more gameplay freedom? I also don’t really understand your point about limitations. I don’t think Sims 4 has reinvented the wheel in terms of the basic Sims gameplay loop there is just less to it now. Is that the freedom? That you have to initiate the action and then initiate the result you want?
I’ll agree the game is the most sandbox but I don’t think that’s a plus. Simulators have predefined rules. These aren’t limitations, they are just rules. In SimCity if you zone industrial next to residential your residents will get sick. Industrial produces pollution. That is a rule. Nothing stops you from doing that, but the absence of that rule throws the strategic component of the game out the window. It becomes just a carefree city builder. The same logic applies to gameplay with Sims. When there are no “rules” and it’s just a carefree doll house game there is no strategic component.
I also don’t think people have extreme expectations. They aren’t expecting anything that hasn’t already been done before. Sims 4 has a hard time delivering on even that, and yes I know it was an internet multiplayer game turned single-player but that only excuses so much. There are obvious flaws with the game, but also things that didn’t have to be the way they are.