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EntityofDesire's avatar
EntityofDesire
Seasoned Ace
6 years ago

Would you play a Sim based on only 2 emotions? Would it be fun?

I've made a few topics around emotions the last week and one constant is emotions don't replace a personality or what defines one. The sims in S4 lack unique personalities from one another and more or less all do the same activities no matter what traits you give them (which are basically just buffs)

However it occurred to me to turn my statement on its head, by literally making and playing sims dictated by their emotions and selecting 2 emotions to define each sim. For example, you make a Sims who would experience mostly anger and sadness. That sim then ONLY does activities that make them angry or sad all the time.

Another sim could experience happiness and playful emotions mostly, seeking activities and careers that would boost/benefit from those emotions.

If your angry sim becomes happy, then you must do an activity that makes them angry because they don't enjoy being happy. They enjoy being angry (some people I know are actually like this lol)

One thing is for sure, you'd definitely remember a sim after playing them, because they were always angry, ect.

I'm probably gonna give it a try myself later...but, I'm not sure if this type of focused emotional game play would actually be fun?

Thoughts?

5 Replies

  • This is very far off my normal playstyle! My sims live in my head, they have personalities beyond traits and emotions that dictate how I play them. Limiting them to two emotions wouldn't make them deeper, but more shallow. It does sound like a good idea for a challenge, though!

    On a sidenote, I used to have a mod that allowed users to define certain activities as liked (causing strong happyness) or disliked (causing strong tenseness) by a sim. Choices were between very broad and very specific categories, so you could set "Socializing: all" as a dislike or just "Socializing: Friendly". While it worked, this mod really made my sims come to live, as close to how I imagined them as they ever could in gameplay. I do not remember what exactly this mod conflicted with in my game, but I'm not using it atm. Might need to look into it again.

    If you'Re looking for deeper personalities for your sims, you should take a look here: https://triplis.github.io/mods/love-and-hate.html
  • I kinda do haha. I cheat to keep my sims all happy 100% of the time with the only exception being when I need them to be focused or confident for a career promotion or flirty on dates.

    But basically i only let them do happy or friendly interactions, things they find fun, and if they are in a diff mood than happy i cheat them out of it lol

    I also only give them positive traits except when I play challenges that I have to assign random traits
  • "Chazzzy;c-17381147" wrote:
    Charisma is not an emotion.

    Also, what would the purpose of this “experiment” be? To see if it would be fun to force yourself to only make Sims do certain activities?


    I rewrote my topic post to be more clear, when I original wrote charisma I meant, "playful" anyway my point is was to force sims to play a certain way based on 2 emotions to define/give them a personality.

    Its not about making it fun as such, but to have sims act in a VERY specific way based on 2 primal emotions for them you pick, defining their personality and in essence what they do or how they act, ect.

    Does that make sense?
  • It'd reminds me of characters from inside out haha. You could create an inside out challenge or something. I think it'd be fun
  • Probably not. I like that sims have different emotions. I even have mods to affect my sims so they experience more of the emotions. My only wish is that they had more emotions such as fear. I'd rather have traits improved on and play more of a role in how my sims act personality wise than the emotions.

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