Some of us wanted a good eco pack, but they messed up the #1 feature (and more). Even if they fix the decay and more, it might not become the pack I want or what they promised. Affecting the world (and sub-hoods) might still not work well, mod or no mod. That's a bummer. Then the voting feature had potential, but they went for childish and silly, so instead of a feature, it's a liability. I'll continue to like the theory behind N.A.P.s but I'll never like the fluffy execution even if they fix all the bugs (I'd prefer to change all the N.A.P.s to realistic, MEANINGFUL initiatives).
So the pack still offers alternative energy, better off the grid, featurettes, and some other features I didn't really want or need. Raising bugs, a fake meat wall that I can take or leave. One N.A.P. that could have been OK requires BUGS, ew, no thanks (except for Mortimer Goth, I'd put up with bugs for him). That's definitely not worth risking the bugs, coughing up even the sale price, and dealing with base game annoyances. Nah, I lost interest now in *this* resulting pack (maybe a waste of the theme).
So much wasted potential! *sigh* I wanted the pack but never mind. :'(
The worst part, for me, is that now it seems simmers hate the concept and not just this particular execution. That's so loudly out there. :s I'd love a GOOD environment pack for Sims 5 (clean up or mess up the world, open and rich). :|