"s_stutler;c-16168230" wrote:
1. Sims who actually behave as their traits suggest. A lazy Sim should not "become energized" and start cleaning everything. That doesn't happen to a lazy person. Or exercising on the sidewalk.. their moods should not override their traits. I think this feature would introduce more diverse Sims, with actual personality.
2. No more checkmark system in Events and Get To Work lots. This one is one that really irritates me as a sandbox player. A small tutorial is fine about how to do daily tasks, and maybe new tasks. A suggested and complete list is fine too, but I don't want it sitting in the corner of my screen like a "to-do" list. Once I learn my job, I should be able to do it, anyway I please. Same with dates. Being told how to have a successful date in a game which focuses exclusively on sandbox play, has been really frustrating.
3. NO more delayed reactions for events. I recently had a married couple with a child. The husband started an affair with a co-worker. When the wife found out, she ended their relationship in divorce. She was completely and utterly heartbroken for days afterward. BUT it took her husband days to even care! I'm not sure if that is intentional or not, but its not realistic. Even if you are with someone else, if your other relationship is ending, you will have some sort of feeling at that time. Maybe I'm thinking too hard about it, but it really bothered me when I played the other day.
(4) I know the op said 3- but I just thought of this one..
No more talking when I've told my Sim to go do something. If I've directed my Sim to put my toddler to bed, I expect them to put my toddler to bed. What normally happens however, is the Sim and the toddler carry on a conversation for several minutes. The action to go to bed gets crossed out, and the adult Sim just walks away... Umm no. Do what I tell you. When I tell you please.
- I also need Seasons.. and cars... even an interactive loading screen would be better than what we have.. a screen which shows your Sim walking to their destination.. a fake open world.. (sigh) I hate the loading screen.. its so bright and blinding..
Over all.. I think TS4 has come a LONG way from when it was first released. Although I will admit my current play time is just over 600 hours. Compared to the 2,000+ hours for TS3. I'd say they have a long way to go still...
OH! And stop using Origin! The ONLY reason I am even on this forum right now, is because Origin won't update (for the zillionith time this year) and I can't play my game!
I think I'm about 1200 hours or so, mainly because I've had a lot of Real Life stuff to deal with (husband's mom died which kept me away for a few months shortly after Cats & Dogs release, for example, or my husband being in and out of the hospital a couple of times). And I'd rather have Origin than a bunch of DRM loaded up on my computer. I wonder if they could set an option that if Origin is down they can load the game in offline mode; you wouldn't be able to access the Gallery (just your home library) but you'd still be able to play your game.
My three items:
1. More conflict, either through traits or other characteristics. More conflicting traits, maybe secondary traits for more customization. For example, for Cats and Dogs what if there was a secondary trait of Cat or Dog Allergies? Suppose you met Mr. or Ms. Right, but find out they're allergic to your cat Fluffikins or your dog Peaches? You'd have to decide whether to put romance ahead of the animals, or you keep the pets and say good bye to the human Sim. Or there should be a lot more conflict between a Good and an Evil Sim, or a Neat and Slob like in the Pancakes household.
2. A form of story progression: I use MC Command Center which does a great job of wreaking havoc in my saves especially when it comes to babies -- one save Gavin Richards practically impregnated every single Sim in town. Something like that actually built into the game would improve the game quite a bit for those who don't want to add mods, perhaps with some sort of on/off switch or a Low/Medium/High progression selection per save and the ability to exempt household from the progression system (even something as simple as using the My Households feature).
3. More of everything: more careers, more options in those careers (add "work from home" from CL options to those careers that make sense), more aspirations. More options to help us play our way. Not necessarily more "stuff" though I'd like to see objects like laptops return, but just more options to expand gameplay -- for example with the Jungle Adventure pack, if we had homeschooling you could have an adventurer bring his/her kids along and do homework each day to advance in school.