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SennaWales
6 years agoNew Spectator
Overall I liked the expansion, there was a level of difficulty in doing 3-4 classes, although just like in Sims 3 I didn't like how taking 4 classes meant just sitting at a desk for the whole day (and I'm glad I didn't have to sit at more desks for active classes). 2-3 classes seems to be the best balance for what a university experience should be, which makes the requirement of 12 a real slog - 6-8 would have been a good balance.
It takes ages to go to class in Foxbury, and I liked how that made me pay a lot of attention to my sims' schedules so that they dropped everything before the 1-hour warning and going to class early. I found it frustrating that there was no indication as to which building I was supposed to go for each class, and that there was no manual option to go to class whether early or on time. As others have mentioned, bicycles were useless (I sold it) but brooms were fun, especially because they used the balcony as their landing area.
In Britechester, Darkwing House was broom-unfriendly, as the landing area was on the roof, and my sims got stuck many times. Other than that, it was very well designed - it's clear that was the uni they put most of their efforts in.
With the exception of Honeydew Fields, all the lots were very well made. I disagree with the complaints that Foxbury Commons is too empty, as I found it often bustling with students. Not a problem, I copied and slightly modified Mossy Lane for Honeydew.
Robotics/engineering was fun, it feels like a real accomplishment to build an exomech suit or servo. My only complaint here is the colour options, specifically, where is the red helmet? There's red for everything else.
It takes ages to go to class in Foxbury, and I liked how that made me pay a lot of attention to my sims' schedules so that they dropped everything before the 1-hour warning and going to class early. I found it frustrating that there was no indication as to which building I was supposed to go for each class, and that there was no manual option to go to class whether early or on time. As others have mentioned, bicycles were useless (I sold it) but brooms were fun, especially because they used the balcony as their landing area.
In Britechester, Darkwing House was broom-unfriendly, as the landing area was on the roof, and my sims got stuck many times. Other than that, it was very well designed - it's clear that was the uni they put most of their efforts in.
With the exception of Honeydew Fields, all the lots were very well made. I disagree with the complaints that Foxbury Commons is too empty, as I found it often bustling with students. Not a problem, I copied and slightly modified Mossy Lane for Honeydew.
Robotics/engineering was fun, it feels like a real accomplishment to build an exomech suit or servo. My only complaint here is the colour options, specifically, where is the red helmet? There's red for everything else.
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