Mines are 1.Rasing animals 2.Community potlucks, or fairs.Bring a dish, and eat a meal for community County said would be like the festivals in sims 3.Play games, and join contest.Like pie eating, or games like apple bombing 4.Horse s Ride, and train them Enter them in contest, and compete with other sims.
Definitely raising animals, cows, pigs,sheep, goats, and chickens. Being able to sell animals for profit, and being able to use them for meat. Being able to breed them also. I also want a fair, similar to the spice festival at SM with pie eating contests, games and rides. Horses and birds would be a nice too. I would like sewing machine and different partterns. A butter churn and a canning station. Too.
I definitely think raising animals will be a priority feature, since a poll SimGuruGrant held two years ago saw that feature the most popular. https://sims-online.com/the-sims-4-simgurugrants-poll-on-a-farming-expansion-pack-idea/
There are large spaces of editable fields close to your home. You can plant crops outside or in greenhouses, build a barn and pastures, use crafting stations and place certain items. With bb.enablefreebuild, you can go crazy and add anything else you want.
You must first designate what parts of land you want to use for crops. Use a marking tool in Build Mode to automatically till the land. You can also multiplant a certain crop instead of going to each spot and planting them by hand. Some crops only grow in tilled dirt, while other plants are more resilient or grow faster. New plants include corn, wheat and sugarcane, tea leaves and cotton.
You can have huge rows of crops, which can be difficult to manage if you want to do it all alone. Luckily, you can manage crops by using a tractor; it runs over crops, harvests them on contact and puts them in a nearby shipping bin. You can also pay gardeners to harvest or sell them for you every morning.
Crops aren't easy money, though; you have to watch out for bug-eating crops. You need to water them every so often to keep them from wilting, or use an automatic sprinkler system to help you. If you accidentally let your animals loose, they might wander over and eat your crops. Crops also have a freshness rating, and the above factors determine their overall rating.
Animals are like small pets: they don't go toward your household total, but they still eat, sleep, need to be taken care of and can form a bond with people. The better the bond, the better their produce will be. With Cats & Dogs installed, you can have your dogs herd them in and our of barns and pastures.
All animals produce waste, which can be used to fertilize plants or act as a fuel source for Off-the-Grid homes.
They're bought via phone, other sims or NPCs. Sometimes, you can find them in rabbit hole caves and give them a good home. You can also breed them, and they're found in debug if you want something quick and easy. But if you use cheats, watch out: pigs have a hidden "weight" value to see if they're being fed. So if you use cheats to help their needs and such, you should still feed them if you want to enter them in a certain event.
Pigs: They produce meat, and/or can find truffles.
Cows: They produce meat, and/or milk. A healthy cow's milk will give your sims a good moodlet and help children and toddlers skill faster, while sour milk makes sims sick.
Sheep, Llamas & Alpacas: They produce meat, and/or can be sheared for wool. Wool can be converted into unlockable clothing. If the Sims wants to go wild, they can have sheep come with various types of wool colors.
Angora Rabbits: Same as above.
Goats: Same as cows, except their milk is only liked by some sims or is an acquired taste.
Chickens: They produce eggs or chicken nuggets. Because they're small, they make good house pets.
Peacocks: They're hard to take care of and temperamental, but will drop extremely expensive feathers from time to time.
Horses: Act as vehicles, can be entered in shows.
Dragons: Drop scales and tears, which can be used as ingredients or sold for cash.
Sometimes, animals might escape the barn or your fenced-in pastures, because you forgot to close a door/gate. You'll have to grab them and lead them back to safety, or risk having them wander off the lot, eat your crops or harass other sims and animals.
There's a Festival every day in town, following a set schedule. You won't get notified the same way you would with City Living Festivals. Instead, you can ask neighbors about the next festival, or watch the Local TV network and get a pop-up about it.
Monday Horse Racing: Race against your neighbors, NPCs or even professionals. Your Riding skill, as well as the health of your horse and bond with it, will help determine the winner.
Wednesday Chonk-Check: Come see who has the fattest hog in town. Animals will be judged on their age (the older they are, the better they are), their health, how close they are with the one who submitted them, and their weight. (A hidden value that determines if you're properly feeding your pig, or just using cheats to take care of their needs.)
Friday Fair: A carnival with some basic rides, petting zoos and games. Many rides are rabbit holes. Something for the kids to enjoy. And they can stay as long as they want, since they have no school tomorrow.
Saturday Crop :
Sunday Bake-Off: Make a meal and see how it stacks up against everyone else's. You'll be judged on freshness, quality, ingredients and the type of meal you made. And what do we do with all that food? Eat it, of course! A pie/hotdog/burger/cereal-eating contest will start. It's essentially random, but traits, hunger and weight can affect your odds.
Cooking gets its due. It now comes in several qualities: Disgusting, Poor, Bad, Okay, Tasty, Delicious, and Delectable. Your Cooking level, mood, whether you used fresh/spoiled ingredients and how many were used, and how many times you made that particular meal are all factors to determine quality. But honestly, you can easily make a perfect meal with a 8+ Cooking skill and using as many good ingredients as you can.
Now, wouldn't that mean normal sims would fail at making their breakfasts? No, not exactly. Lower skills just mean a bigger chance at bad meals. Food also has their own difficulty rating, ala Dine Out. The higher their difficulty, the more likely it is for a novice to mess up. Unless your sim is truly abysmal, you can't fail at making a bowl of cereal.
There are some general country recipes, but also some magical recipes related to dragon drops. Now your witches can make dragon-themed meals and drinks for their spooky families.
Bad Cook: More likely to fail at making meals. Your Cooking, Gourmet Cooking and Baking skills level up slower. Certain foods (Cereal, ice cream, a glass of milk or orange juice) may burst into flames. You get a good moodlet from eating your own cooking, but seeing people hate on your food upsets you. And despite your failures, you're still a natural cook and love to work in the kitchen.
Ranch-Ready/Country Bumpkin: You love working on a farm, gardening and taking care of animals. Spending too much time in-doors or away from your crops gets you tense, while having low hygiene is no problem for you. You don't normally mind visiting people and places, but those busy community lots outside of the farmland might be too much for you.
Animal Lover: Self-explanatory.
Animal Hater: Also self-explanatory.
Technophobe: Aside from using your phone, you don't like using technology. When you use it, you're much more likely to break it.
Guess who's back? You can become one by spraying your crops with too much pesticide, eating Forbidden Fruit, or creating one in CAS. They have green skin and their own, unlockable clothes. Their hair is limited to special PlantSim hair, which comes with a wide variety of styles. You can even model your plant after various plants, like giving them rose-styled hair or a dress made of daisies.
In addition to everything they can already do in-game, PlantSims can make plants grow faster, revive dead ones, and improve their health. They can spread Spores of Happiness to cheer others up, spread Spores of Health to help sick or tired sims, or Spores of Rage to make them mad at everyone around them. Note that spores can trigger allergies, and releasing spores about farm animals might cause them to try and nibble on you. Animals with poor health and a bad relationship with you might also try to nibble on you.
Food Crafting: With crafting stations or churners, you can make things like cheese or butter.
Nectar Making: You can craft your own nectar, with varying levels of quality based on your Nectar-Making skill. Yes, you can totally make your own vineyard with your land.
Homework Overhaul: Each day, you can choose to do homework for a certain class. Math will boost your logic skill, art will boost your painting, etc.
Homeschooling: Schooling as a work-from-home career. Aside from writing in your book, you will also have a random task or two to complete. Building skills, doing charitable acts and taking care of animals are among your options.
New Skills: Nectar Making, Riding
Allergies: Sims can be allergic to wildflowers, certain animals, or specific foods. This will grant the sim an Uncomfortable moodlet every time they come in contact with whatever they're allergic to. The moodlet won't go away for four hours or so. Sims can get an allergy shot to deal with the effects, or get a Super Allergy Shot to eliminate their allergy completely.
There are large spaces of editable fields close to your home. You can plant crops outside or in greenhouses, build a barn and pastures, use crafting stations and place certain items. With bb.enablefreebuild, you can go crazy and add anything else you want.
You must first designate what parts of land you want to use for crops. Use a marking tool in Build Mode to automatically till the land. You can also multiplant a certain crop instead of going to each spot and planting them by hand. Some crops only grow in tilled dirt, while other plants are more resilient or grow faster. New plants include corn, wheat and sugarcane, tea leaves and cotton.
You can have huge rows of crops, which can be difficult to manage if you want to do it all alone. Luckily, you can manage crops by using a tractor; it runs over crops, harvests them on contact and puts them in a nearby shipping bin. You can also pay gardeners to harvest or sell them for you every morning.
Crops aren't easy money, though; you have to watch out for bug-eating crops. You need to water them every so often to keep them from wilting, or use an automatic sprinkler system to help you. If you accidentally let your animals loose, they might wander over and eat your crops. Crops also have a freshness rating, and the above factors determine their overall rating.
Animals are like small pets: they don't go toward your household total, but they still eat, sleep, need to be taken care of and can form a bond with people. The better the bond, the better their produce will be. With Cats & Dogs installed, you can have your dogs herd them in and our of barns and pastures.
All animals produce waste, which can be used to fertilize plants or act as a fuel source for Off-the-Grid homes.
They're bought via phone, other sims or NPCs. Sometimes, you can find them in rabbit hole caves and give them a good home. You can also breed them, and they're found in debug if you want something quick and easy. But if you use cheats, watch out: pigs have a hidden "weight" value to see if they're being fed. So if you use cheats to help their needs and such, you should still feed them if you want to enter them in a certain event.
Pigs: They produce meat, and/or can find truffles.
Cows: They produce meat, and/or milk. A healthy cow's milk will give your sims a good moodlet and help children and toddlers skill faster, while sour milk makes sims sick.
Sheep, Llamas & Alpacas: They produce meat, and/or can be sheared for wool. Wool can be converted into unlockable clothing. If the Sims wants to go wild, they can have sheep come with various types of wool colors.
Angora Rabbits: Same as above.
Goats: Same as cows, except their milk is only liked by some sims or is an acquired taste.
Chickens: They produce eggs or chicken nuggets. Because they're small, they make good house pets.
Peacocks: They're hard to take care of and temperamental, but will drop extremely expensive feathers from time to time.
Horses: Act as vehicles, can be entered in shows.
Dragons: Drop scales and tears, which can be used as ingredients or sold for cash.
Sometimes, animals might escape the barn or your fenced-in pastures, because you forgot to close a door/gate. You'll have to grab them and lead them back to safety, or risk having them wander off the lot, eat your crops or harass other sims and animals.
There's a Festival every day in town, following a set schedule. You won't get notified the same way you would with City Living Festivals. Instead, you can ask neighbors about the next festival, or watch the Local TV network and get a pop-up about it.
Monday Horse Racing: Race against your neighbors, NPCs or even professionals. Your Riding skill, as well as the health of your horse and bond with it, will help determine the winner.
Wednesday Chonk-Check: Come see who has the fattest hog in town. Animals will be judged on their age (the older they are, the better they are), their health, how close they are with the one who submitted them, and their weight. (A hidden value that determines if you're properly feeding your pig, or just using cheats to take care of their needs.)
Friday Fair: A carnival with some basic rides, petting zoos and games. Many rides are rabbit holes. Something for the kids to enjoy. And they can stay as long as they want, since they have no school tomorrow.
Saturday Crop :
Sunday Bake-Off: Make a meal and see how it stacks up against everyone else's. You'll be judged on freshness, quality, ingredients and the type of meal you made. And what do we do with all that food? Eat it, of course! A pie/hotdog/burger/cereal-eating contest will start. It's essentially random, but traits, hunger and weight can affect your odds.
Cooking gets its due. It now comes in several qualities: Disgusting, Poor, Bad, Okay, Tasty, Delicious, and Delectable. Your Cooking level, mood, whether you used fresh/spoiled ingredients and how many were used, and how many times you made that particular meal are all factors to determine quality. But honestly, you can easily make a perfect meal with a 8+ Cooking skill and using as many good ingredients as you can.
Now, wouldn't that mean normal sims would fail at making their breakfasts? No, not exactly. Lower skills just mean a bigger chance at bad meals. Food also has their own difficulty rating, ala Dine Out. The higher their difficulty, the more likely it is for a novice to mess up. Unless your sim is truly abysmal, you can't fail at making a bowl of cereal.
There are some general country recipes, but also some magical recipes related to dragon drops. Now your witches can make dragon-themed meals and drinks for their spooky families.
Bad Cook: More likely to fail at making meals. Your Cooking, Gourmet Cooking and Baking skills level up slower. Certain foods (Cereal, ice cream, a glass of milk or orange juice) may burst into flames. You get a good moodlet from eating your own cooking, but seeing people hate on your food upsets you. And despite your failures, you're still a natural cook and love to work in the kitchen.
Ranch-Ready/Country Bumpkin: You love working on a farm, gardening and taking care of animals. Spending too much time in-doors or away from your crops gets you tense, while having low hygiene is no problem for you. You don't normally mind visiting people and places, but those busy community lots outside of the farmland might be too much for you.
Animal Lover: Self-explanatory.
Animal Hater: Also self-explanatory.
Technophobe: Aside from using your phone, you don't like using technology. When you use it, you're much more likely to break it.
Guess who's back? You can become one by spraying your crops with too much pesticide, eating Forbidden Fruit, or creating one in CAS. They have green skin and their own, unlockable clothes. Their hair is limited to special PlantSim hair, which comes with a wide variety of styles. You can even model your plant after various plants, like giving them rose-styled hair or a dress made of daisies.
In addition to everything they can already do in-game, PlantSims can make plants grow faster, revive dead ones, and improve their health. They can spread Spores of Happiness to cheer others up, spread Spores of Health to help sick or tired sims, or Spores of Rage to make them mad at everyone around them. Note that spores can trigger allergies, and releasing spores about farm animals might cause them to try and nibble on you. Animals with poor health and a bad relationship with you might also try to nibble on you.
Food Crafting: With crafting stations or churners, you can make things like cheese or butter.
Nectar Making: You can craft your own nectar, with varying levels of quality based on your Nectar-Making skill. Yes, you can totally make your own vineyard with your land.
Homework Overhaul: Each day, you can choose to do homework for a certain class. Math will boost your logic skill, art will boost your painting, etc.
Homeschooling: Schooling as a work-from-home career. Aside from writing in your book, you will also have a random task or two to complete. Building skills, doing charitable acts and taking care of animals are among your options.
New Skills: Nectar Making, Riding
Allergies: Sims can be allergic to wildflowers, certain animals, or specific foods. This will grant the sim an Uncomfortable moodlet every time they come in contact with whatever they're allergic to. The moodlet won't go away for four hours or so. Sims can get an allergy shot to deal with the effects, or get a Super Allergy Shot to eliminate their allergy completely.
Sounds great. I think your ideas for animal gameplay are especially really realistic, because let's be honest here; the Sims team isn't going to let players send animals off to a slaughterhouse. Knowing the team, I think the animal-gameplay of a Country pack would be more centered around raising animals, caring for them and recycling the waste that they produce, like you mentioned. Maybe pigs and cows will be able to produce meat, but I think it would be something that your Sim could 'collect/harvest' from time to time and put in their inventory or something to sell or eat afterwards. The game certainly won't allow animals to die for meat production - I think that's just not in the Sims 4's nature.
There are large spaces of editable fields close to your home. You can plant crops outside or in greenhouses, build a barn and pastures, use crafting stations and place certain items. With bb.enablefreebuild, you can go crazy and add anything else you want.
You must first designate what parts of land you want to use for crops. Use a marking tool in Build Mode to automatically till the land. You can also multiplant a certain crop instead of going to each spot and planting them by hand. Some crops only grow in tilled dirt, while other plants are more resilient or grow faster. New plants include corn, wheat and sugarcane, tea leaves and cotton.
You can have huge rows of crops, which can be difficult to manage if you want to do it all alone. Luckily, you can manage crops by using a tractor; it runs over crops, harvests them on contact and puts them in a nearby shipping bin. You can also pay gardeners to harvest or sell them for you every morning.
Crops aren't easy money, though; you have to watch out for bug-eating crops. You need to water them every so often to keep them from wilting, or use an automatic sprinkler system to help you. If you accidentally let your animals loose, they might wander over and eat your crops. Crops also have a freshness rating, and the above factors determine their overall rating.
Animals are like small pets: they don't go toward your household total, but they still eat, sleep, need to be taken care of and can form a bond with people. The better the bond, the better their produce will be. With Cats & Dogs installed, you can have your dogs herd them in and our of barns and pastures.
All animals produce waste, which can be used to fertilize plants or act as a fuel source for Off-the-Grid homes.
They're bought via phone, other sims or NPCs. Sometimes, you can find them in rabbit hole caves and give them a good home. You can also breed them, and they're found in debug if you want something quick and easy. But if you use cheats, watch out: pigs have a hidden "weight" value to see if they're being fed. So if you use cheats to help their needs and such, you should still feed them if you want to enter them in a certain event.
Pigs: They produce meat, and/or can find truffles.
Cows: They produce meat, and/or milk. A healthy cow's milk will give your sims a good moodlet and help children and toddlers skill faster, while sour milk makes sims sick.
Sheep, Llamas & Alpacas: They produce meat, and/or can be sheared for wool. Wool can be converted into unlockable clothing. If the Sims wants to go wild, they can have sheep come with various types of wool colors.
Angora Rabbits: Same as above.
Goats: Same as cows, except their milk is only liked by some sims or is an acquired taste.
Chickens: They produce eggs or chicken nuggets. Because they're small, they make good house pets.
Peacocks: They're hard to take care of and temperamental, but will drop extremely expensive feathers from time to time.
Horses: Act as vehicles, can be entered in shows.
Dragons: Drop scales and tears, which can be used as ingredients or sold for cash.
Sometimes, animals might escape the barn or your fenced-in pastures, because you forgot to close a door/gate. You'll have to grab them and lead them back to safety, or risk having them wander off the lot, eat your crops or harass other sims and animals.
There's a Festival every day in town, following a set schedule. You won't get notified the same way you would with City Living Festivals. Instead, you can ask neighbors about the next festival, or watch the Local TV network and get a pop-up about it.
Monday Horse Racing: Race against your neighbors, NPCs or even professionals. Your Riding skill, as well as the health of your horse and bond with it, will help determine the winner.
Wednesday Chonk-Check: Come see who has the fattest hog in town. Animals will be judged on their age (the older they are, the better they are), their health, how close they are with the one who submitted them, and their weight. (A hidden value that determines if you're properly feeding your pig, or just using cheats to take care of their needs.)
Friday Fair: A carnival with some basic rides, petting zoos and games. Many rides are rabbit holes. Something for the kids to enjoy. And they can stay as long as they want, since they have no school tomorrow.
Saturday Crop :
Sunday Bake-Off: Make a meal and see how it stacks up against everyone else's. You'll be judged on freshness, quality, ingredients and the type of meal you made. And what do we do with all that food? Eat it, of course! A pie/hotdog/burger/cereal-eating contest will start. It's essentially random, but traits, hunger and weight can affect your odds.
Cooking gets its due. It now comes in several qualities: Disgusting, Poor, Bad, Okay, Tasty, Delicious, and Delectable. Your Cooking level, mood, whether you used fresh/spoiled ingredients and how many were used, and how many times you made that particular meal are all factors to determine quality. But honestly, you can easily make a perfect meal with a 8+ Cooking skill and using as many good ingredients as you can.
Now, wouldn't that mean normal sims would fail at making their breakfasts? No, not exactly. Lower skills just mean a bigger chance at bad meals. Food also has their own difficulty rating, ala Dine Out. The higher their difficulty, the more likely it is for a novice to mess up. Unless your sim is truly abysmal, you can't fail at making a bowl of cereal.
There are some general country recipes, but also some magical recipes related to dragon drops. Now your witches can make dragon-themed meals and drinks for their spooky families.
Bad Cook: More likely to fail at making meals. Your Cooking, Gourmet Cooking and Baking skills level up slower. Certain foods (Cereal, ice cream, a glass of milk or orange juice) may burst into flames. You get a good moodlet from eating your own cooking, but seeing people hate on your food upsets you. And despite your failures, you're still a natural cook and love to work in the kitchen.
Ranch-Ready/Country Bumpkin: You love working on a farm, gardening and taking care of animals. Spending too much time in-doors or away from your crops gets you tense, while having low hygiene is no problem for you. You don't normally mind visiting people and places, but those busy community lots outside of the farmland might be too much for you.
Animal Lover: Self-explanatory.
Animal Hater: Also self-explanatory.
Technophobe: Aside from using your phone, you don't like using technology. When you use it, you're much more likely to break it.
Guess who's back? You can become one by spraying your crops with too much pesticide, eating Forbidden Fruit, or creating one in CAS. They have green skin and their own, unlockable clothes. Their hair is limited to special PlantSim hair, which comes with a wide variety of styles. You can even model your plant after various plants, like giving them rose-styled hair or a dress made of daisies.
In addition to everything they can already do in-game, PlantSims can make plants grow faster, revive dead ones, and improve their health. They can spread Spores of Happiness to cheer others up, spread Spores of Health to help sick or tired sims, or Spores of Rage to make them mad at everyone around them. Note that spores can trigger allergies, and releasing spores about farm animals might cause them to try and nibble on you. Animals with poor health and a bad relationship with you might also try to nibble on you.
Food Crafting: With crafting stations or churners, you can make things like cheese or butter.
Nectar Making: You can craft your own nectar, with varying levels of quality based on your Nectar-Making skill. Yes, you can totally make your own vineyard with your land.
Homework Overhaul: Each day, you can choose to do homework for a certain class. Math will boost your logic skill, art will boost your painting, etc.
Homeschooling: Schooling as a work-from-home career. Aside from writing in your book, you will also have a random task or two to complete. Building skills, doing charitable acts and taking care of animals are among your options.
New Skills: Nectar Making, Riding
Allergies: Sims can be allergic to wildflowers, certain animals, or specific foods. This will grant the sim an Uncomfortable moodlet every time they come in contact with whatever they're allergic to. The moodlet won't go away for four hours or so. Sims can get an allergy shot to deal with the effects, or get a Super Allergy Shot to eliminate their allergy completely.
Sounds great. I think your ideas for animal gameplay are especially really realistic, because let's be honest here; the Sims team isn't going to let players send animals off to a slaughterhouse. Knowing the team, I think the animal-gameplay of a Country pack would be more centered around raising animals, caring for them and recycling the waste that they produce, like you mentioned. Maybe pigs and cows will be able to produce meat, but I think it would be something that your Sim could 'collect/harvest' from time to time and put in their inventory or something to sell or eat afterwards. The game certainly won't allow animals to die for meat production - I think that's just not in the Sims 4's nature.
Well, sims do eat fish and frogs, so maybe they will allow for farm animals to be eaten? As long as there are no graphical details, that should not be a problem I think. They could be like the plants and you just click on them to harvest and you get variable amounts of meat and sausages, hotdogs and hamburgers in your inventory.
I'd be fine with a farming pack as long as county fairs are not useless and pointless rabbit holes/festivals. I want to be able to build my county fair any way I want to. I wouldn't mind if the rides were decoration as long as my Sims can eat from food booths,display animals and play carnival games.
I also hope home-schooling is introduced ino a farming pack; I've always hated how stressful it is sending Sim kids to public school...with home-schooling,I could have parents or legal guardians teach the kids at home.
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