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Fun thread.
World: 6.5/10
It suffers from being pretty small and having a lot of set dressing. On the other hand, it's pretty and I like that they were willing to embrace some mystical elements with the design. I love the lot in that giant tree, though I feel it's way too small to really take advantage of it. Overall, it's pretty cozy. But I won't really use it much, since I can use worlds that are also nice to look at, but have more lots.
Adding a .5 because we didn't get any festivals. I appreciate not having another notification to click off every other day.
CAS: 8/10
It's really cute. We got a lot of fun, weird stuff so you can make a good variety of fairies or nature-based sims. We got a lot of good-fitting clothes, which is great because I'm so sick of really unflattering, bulky clothing and knitwear. Yes, I will bring up the knitwear because the Sims 4 had an obsession with it for like 2 years. I also love the big variety of occult eyes.
My biggest complaints are the bad hairstyles and the faun feet, which are incredibly awkward unless you ONLY wear long pants or skirts to cover up the top. Couldn't they make them longer and have them blend into the legs naturally?
Build/Buy: 7/10
Love the nature-themed items and fencing, and they have some fun colors. It was great seeing a BB that didn't force itself to be normal so they can have more general use. But it's let down by some missing furniture items, the lack of wall artwork, and the poor selection of wallpapers. The ones we got feel pretty basic and it's hard for me to incorporate them into more whimsical builds.
7 overall, because the missing items. But I'll give it a 10/10 for having dragons plushies and that carpet. It loses some points though, because the dragon plushie is too small and it's not called Torch. We also didn't get a Torch swatch variant for the carpet.
Gameplay: 5/10
Ailments became an annoyance rather quickly. I'll probably revisit them later on, after I've forgotten how bad my first impression of them was. Luck is such a filler element that I turned it off and didn't even notice a difference. Fables are just another Finchwick Favor/Tarot Card-Collecting system; I appreciate them using it to build lore and explore the magical side of Innisgreen. But it's not very exciting or new. Plus I'm kind of ehh to gameplay that's tied to a world, since it severely limits what can be done outside of that world.
Natural Living is neat. It does make rags to riches easier, but I appreciate that the skill really feels like you're struggling at first. It gives you negative moodlets and accounts for bad weather, making it feel more realistic. Apothecary stuff is decent. I'd probably use it more once I reintegrate ailments, get a better feel for the skill and career. But from what I've played with, it's neat growing a garden for supplies, and then using them to help sims.
The new traits are nothingburgers.
Generally, I don't like how much of the gameplay is passive, recycled from other packs or can already be replicated with any of the billions of packs we already have. The Sims 4 has has a problem with this in general.
Fairies: 6/10
Kind of weak, tbh. I feel like, if you don't play with gardening, your fairies are all but useless. All the fun options for a chaotic fairy require you to train up - aside from the very fun ability to cause ailments. But ailments are a mess right now, so. At any rate, the other occults can do chaos more effectively. But I appreciate the game's attempts to customize them, letting people play a distinctly good or evil fairy.
I appreciate the variety of customization options, kid fairies being able to do things, and the cross-pack compatibility with other occults. I REALLY hate the spellcaster feud though; why do every single one of my spellcasters suddenly want to be prejudiced, no matter what? My sim is out here, hating his toddler grandkid because of how she was born. Like I appreciate the lore idea, but this is lore that's getting in the way of how I tell my stories.
The gnome enchantment thing is super lame, too. Like they just jump up and down. I get they can't make a bunch of new animations for old stuff, on what I'm assuming is a tight budget and limited time. But it feels super cheap and isn't very engaging.
Overall: 6/10
I'd give the pack a 6/10. It's a disappointment after Life & Death was so good, and Businesses & No Hobbies' business half was really fun. But there are fun elements that work well on their own. It's somewhere in the high middle of Sims 4 EPs.
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