Forum Discussion
diemilchschnitte
4 years agoRising Adventurer
> @SimGuruModSquad said:
> Hi @Zerbu,
>
> BT file has been posted. This resource does contain the festival objects.
>
> As for tuning, there is a bunch of tuning associated with a festival. But correct, the open_steet_director tuning is the place to start. For example, notice that the _layer_names fields in that tuning corresponds to the layer hashes in the 0xD04FA861 resource.
>
> -SGMS
Hi @SimGuruModSquad and @Zerbu !
Sorry for the bother in this pretty old thread but I have an additional question about the objects in the 0xD04FA86 resource. How is the ObjectId for the individual objects generated within the layer recourse? Is it just a random generated Hash or is there a special procedure to create a new ObjectId for a new added object? I tried to add an adittional object to an existing layer by copying it and generate a random new ObjectID but that never shows up ingame.
Thanks alot in advance!
> Hi @Zerbu,
>
> BT file has been posted. This resource does contain the festival objects.
>
> As for tuning, there is a bunch of tuning associated with a festival. But correct, the open_steet_director tuning is the place to start. For example, notice that the _layer_names fields in that tuning corresponds to the layer hashes in the 0xD04FA861 resource.
>
> -SGMS
Hi @SimGuruModSquad and @Zerbu !
Sorry for the bother in this pretty old thread but I have an additional question about the objects in the 0xD04FA86 resource. How is the ObjectId for the individual objects generated within the layer recourse? Is it just a random generated Hash or is there a special procedure to create a new ObjectId for a new added object? I tried to add an adittional object to an existing layer by copying it and generate a random new ObjectID but that never shows up ingame.
Thanks alot in advance!