@Dcmbr6 Ooops... Sorry for not replying to this sooner, haven't been on site for quite a while, kinda on a whim that I checked in today tbh.
Sounds like an issue with the blender/Sims 4 Studio end of things. So let's go through a quick checklist of possible issues before we get onto the more technical problems.
- Have you Keyframed the pose in Blender? In Pose Mode press A until all your sims bones are selected, then press I to keyframe them, select LocRot from the dropdown menu that then appears.
- In Sims 4 Studio under the Warehouse tab of the Clip Pack section, check that you have a Clip and Clip Header file for each pose you're importing. You should find these at the bottom of the scroll list underneath all the String Table files.
- Each Clip file should have its own unique Instance label, with a corresponding Clip Header file with the same label.
- Within the Data tab to the right of the Warehouse screen you should have a list of fields such as ActorName, Clip, Channels, F1Palette, excetera... Find the SourceAssetName section and check that the blend file name is there for your pose. If it isn't reimport your blender file under the Studio Tab then Clips.
- Next check that your TickCount is higher than 0.
- Finally and I sounds a bit patronising, but make sure you've saved the package file before you quit Sims 4 Studio.
If you still have problems after this drop me another message on this forum, or come and message me over on Tumblr, and we'll try and get things working for you.
Again sorry for the late reply.