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LittlBowBub
7 years agoNew Veteran
NPCs seem complicated, so i'll leave that to you lol. The ghost option seems most fitting though :smile:
Yeah and also fill other sims needs as well, I guess a healing power like you mentioned before. It could be used for both good and evil. As an example, filling one need might take away some of another? Unless you use some other source like an object (or if evil, another sim). In combat it could be used to steal energy from the opponent making them too weak to fight.
As an example, sims with regenerative powers could also be good at gardening as they could maybe use their powers to make healthy, good quality plants or something like that. Like natures power? Being around plants could help fill their needs?
What about sims that could control the weather? Would this be possible?
To do with fighting, how would that work? Would it be a random chance of who would win or could skills, energy, fitness etc contribute to the outcome? I think it would be good if they have to practice and level up their powers to unlock more options.
Could different fighting techniques be implemented? Like a power attack of some sort which deals more damage but is more demanding on the sim, such as a bigger energy decrease and perhaps a cool down to when they can next use it?
Ooh so many ideas but getting them from head to keyboard is difficult. Plus I don't know whats doable and whats not :lol:
I like this. It would be funny if a sim could get the fire power by almost burning to death :joy:
Would you be able to implement (so many questions lol) a sort of 'going through the change' of becoming a superhero or villain? Like when they first realise they have gained a power little mishaps happen like for example, a water power leaving puddles around, and fire power accidentally setting fire to things (but they are obviously immune to fire so cannot burn to death once they have that power). Lightening power could maybe break electrical objects around them.
So you're saying, for example, a Super trait that can regenerate most, or all, needs and also can siphon from others? That sort of thing?
Yeah and also fill other sims needs as well, I guess a healing power like you mentioned before. It could be used for both good and evil. As an example, filling one need might take away some of another? Unless you use some other source like an object (or if evil, another sim). In combat it could be used to steal energy from the opponent making them too weak to fight.
As an example, sims with regenerative powers could also be good at gardening as they could maybe use their powers to make healthy, good quality plants or something like that. Like natures power? Being around plants could help fill their needs?
What about sims that could control the weather? Would this be possible?
To do with fighting, how would that work? Would it be a random chance of who would win or could skills, energy, fitness etc contribute to the outcome? I think it would be good if they have to practice and level up their powers to unlock more options.
Could different fighting techniques be implemented? Like a power attack of some sort which deals more damage but is more demanding on the sim, such as a bigger energy decrease and perhaps a cool down to when they can next use it?
Ooh so many ideas but getting them from head to keyboard is difficult. Plus I don't know whats doable and whats not :lol:
getting water powers while swimming
I like this. It would be funny if a sim could get the fire power by almost burning to death :joy:
Would you be able to implement (so many questions lol) a sort of 'going through the change' of becoming a superhero or villain? Like when they first realise they have gained a power little mishaps happen like for example, a water power leaving puddles around, and fire power accidentally setting fire to things (but they are obviously immune to fire so cannot burn to death once they have that power). Lightening power could maybe break electrical objects around them.
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