Forum Discussion
8 years ago
They are exactly the same.
https://cjjs8g.db.files.1drv.com/y4mAwosLwD-o25rq7q9NAwhtm6U1CmIm6yF4CEX3vpgfeipt3rfmPV1MtXSBZUKJTUiPbE1ys0iSs_Q_Ql7p4iLNbMv6JBS0NG6tSBhvgbmduQf1Bqez8cEWEroKz2-PUPvRv8Dyy9k0EyEr-KIEq8QB2BjdqE5XHvMdTDtrwPpS-mjxIwA9E1NTHlPr-AfrAnXqxLzVlAYCxERF09lHqUz1A?width=1024&height=545&cropmode=none
Well apart from the sim (obviously).
It seems like blender is having trouble locating the information it needs to display the correct texture. Now without getting super techincal, with these rigs all the information should be "baked" into the blender file you get once you export, this is to prevent blender being unable to recall the texture say if it were in another file and that contributing file got relocated.
I'm wondering if this might just be to do with S4S being unable to locate the appropriate texture, so its falling back on an old black and white texture instead. Perhaps something to do with the latest game pack has moved some textures around.
What version of S4S are you using?
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