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If you don't mind can you explain how would I do that? cause at this point I'm so done with playing this game until they fix this issue cause we should be able to play this game that we pay all this money for without removing anything that we actually enjoy using..btw Im using a IMAC....and when I tried to remove my sims and put them in the gallery it didn't even save in my library.
@LatiaLi I'm really sorry you're having trouble with this. Your post was merged with an existing thread, so you can see that you're not alone.
The easiest way to remove mods is to go to your Documents / Electronic Arts / The Sims 4 folder and drag the Mods folder to your desktop or some other location. When you launch the game again, a new Mods folder will be generated in the TS4 folder. The localthumbcache file is in the same TS4 folder. Delete that before opening the game.
It's probably a good idea to use a brand new family in the new save. When you open the game, click the New Game button and follow the prompts. In CAS, perhaps you could just randomize the sims since you just want to test the follow to HS part. The Crick Cabana in Willow Creek is probably a good lot for the test sims to live in since it has beds for the parents and the teen. New Games start on Sunday in the game so you'll have to wait a bit before the Monday school time.
If the school follow works in the new save without any mods then you know that was the reason and you can then use that new save to test your mods. Click the spoiler below for the steps I use for testing. I realize all of this is a tedious process but it's the best way to know if the school follow was broken by a mod and it will be worth it to fix your game.
1. Create a new game for testing so that your current save is left unchanged until you've identified the problem mods/CC.
2. Create some folders on your desktop; perhaps one labeled "Tested Safe Mods-CC", another labeled "Mods-CC Needs Testing" and one more labeled "Broken Mods-CC" so you know which ones to check for updates. This will keep tested mods/CC separated.
3. Exit the game if you haven't already, and divide your mods/CC in half; put one half in the Needs Testing folder and put/keep the other half into the Documents / Electronic Arts / The Sims 4 / Mods folder.
4. Delete the localthumbcache.package file, located in the Documents / Electronic Arts / The Sims 4 folder before opening the game with the half you're testing,
5. If the game works with that half, exit the game, move that half to the Safe Mods-CC folder and move the remaining "Needs Testing" mods back to the Mods folder to test (Again, delete that cache file before opening the game.)
6. Once you know which half is causing the issue, divide those in half, keeping one half in the "Needs Testing" folder and one half in your Mods folder, and test again (delete the cache file each time after moving mods/CC and before opening the game) and moving mods/CC not causing problems into the Safe folder.
7. Repeat this process until you find all that are broken.
As for not seeing your sims in your Library, that's weird. Every time you start a game, the sims you create and play on a lot should be automatically saved in your Library. Did you use any CC on those sims? Maybe you just need to check the box on the left side to Include Custom Content to see them.
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