Forum Discussion
10 years ago
The problem isn't that EA's lamp tuning names/IDs have been changed. The problem is that the old tuning names/ID's were removed from the game files leaving CC lamps that depend on those tuning names/IDs as items that will cause a script call failure when a player attempts to place them in the game.
The issue does not require creators to remake/reupload their lamps. Studio released a batch fix last night that will update every affected lamp's Object Definition resource so everyone can update their own game files in seconds, and creators won't need to worry about this at all. If creators do decide to share fixed versions all they have to do is reupload the ones Studio fixed.
If EA was feeling generous it would be nice to have the old tuning names/IDs restored to the game files so that batch fixing was not compulsory if a player wants their old lights back. If EA was feeling super-generous they could update the old tuning names/IDs so they offered the same functionality as the tuning the EA lamps are now using offers. This would make it so batch fixing wasn't needed at all. Neither of these things is necessary for functional old CC lamps however. :)
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