Forum Discussion
luthienrising
9 years agoHero+
"simgirl1010;15658727" wrote:"luthienrising;15658604" wrote:"simgirl1010;15657892" wrote:
I hope you don't mind me adding a couple of pics to explain what I'm trying to figure out.
http://i1291.photobucket.com/albums/b550/juliamai1010/Sims%204/Played%20Not%20In%20World_zpswip9coim.png
http://i1291.photobucket.com/albums/b550/juliamai1010/Sims%204/Unplayed_zpsbwamismo.png
I don't know how the 3 Played Not In World households ended up there. I have added lots of Unplayed, Not In World households in the hopes that some of them will show up as NPC restaurant staff, spa staff, etc and so far it seems to be working. I also wanted to cut down on the number of sims generated by the game. Also, which group is less likely to be culled?
For my Unplayed, Not In World households I first moved them onto a lot then evicted them.
If you loaded those played households at any time while they were housed (and therefore loadable), they will have stayed marked played. If you had one of those Sims marked played then added others to its household in Manage Households, the whole household would be marked played.
Only households that are both unplayed and unhoused get culled. The higher/more relationships your played Sims have with an unplayed+unhoused household, the less likely it is to be culled. I've not seen any suggestion that the NPC roles the Sims play make a difference.
So I should play the unplayed not in the world households to ensure they are not culled. And then evict them?
That would do it :) It will, however, kick them out of NPC roles, so if you want them to have those roles (bartenders, yoga instructors, mail carriers, etc.), you're stuck with leaving them unplayed. Another way to leave them unculled is to house them from Manage Worlds/Households but not load the household in live play; this will kill fewer NPC roles off (but will do in some, like mail carrier).