Forum Discussion
simmerille
9 years agoNew Novice
Hello! I have a query about ghost culling.
I don't like having ghosts in my game, but I do like preserving family trees since I play a generational legacy save with story progression (MC Command) enabled.
In order to "clean" ghosts while preserving genealogies, I will "unhide hidden households" from the MC Cheats module accessed through the mailbox. I will then collect the ghosts that show up in Manage Households into a single household, turn them back into living sims (using the remove death trait cheats), then kill them again with MCC to get their tombstones. Then, I have a living sim release the spirits of these tombstones into the netherworld.
The next time I select "unhide hidden households", the ghosts that were released into the netherworld appear again in Manage Households. They are not playable, and if I try playing them, they don't appear in live mode. However, it doesn't seem like the game is cleaning them from the Manage Households UI and they linger there indefinitely. They do affect the population count too, as I have verified.
If I delete these inactive ghosts, sadly they disappear from the genealogy as well.
Are these inactive ghosts impacting the game in terms of performance? Why do they count against the total population when they cannot be played?
Could you elaborate a little bit more on this @luthienrising? Would the "inactive ghosts" I mentioned above count against the 100 dead relatives? Or is this cap only relative to the families of played sims?
I appreciate any information anyone can share regarding this matter, I'm still on generation 4 so I still have a long way to go and my population (due to the inactive ghosts) is already above 250 despite frequent manual culling of unwanted townies.
I don't like having ghosts in my game, but I do like preserving family trees since I play a generational legacy save with story progression (MC Command) enabled.
In order to "clean" ghosts while preserving genealogies, I will "unhide hidden households" from the MC Cheats module accessed through the mailbox. I will then collect the ghosts that show up in Manage Households into a single household, turn them back into living sims (using the remove death trait cheats), then kill them again with MCC to get their tombstones. Then, I have a living sim release the spirits of these tombstones into the netherworld.
The next time I select "unhide hidden households", the ghosts that were released into the netherworld appear again in Manage Households. They are not playable, and if I try playing them, they don't appear in live mode. However, it doesn't seem like the game is cleaning them from the Manage Households UI and they linger there indefinitely. They do affect the population count too, as I have verified.
If I delete these inactive ghosts, sadly they disappear from the genealogy as well.
Are these inactive ghosts impacting the game in terms of performance? Why do they count against the total population when they cannot be played?
In addition, about 100 dead relatives stay visible in genealogy
Could you elaborate a little bit more on this @luthienrising? Would the "inactive ghosts" I mentioned above count against the 100 dead relatives? Or is this cap only relative to the families of played sims?
I appreciate any information anyone can share regarding this matter, I'm still on generation 4 so I still have a long way to go and my population (due to the inactive ghosts) is already above 250 despite frequent manual culling of unwanted townies.