Forum Discussion
10 years ago
Hi @Dramatic-Gamer,
From an engine perspective, there is nothing technically stopping you from adding your own Animation State Machines (ASM).
As you may know, the actual animation resources (types 0x6b20c4f3 / 0xbc4a5044) are referenced by the Animation State machine (type 0x02d5df13) which dictates how the animations are played back and interact with gameplay.
However I do not know how capable the community tools are at generating ASMs, so it's a question for the community if there are tools that can help you.
-SGMS
From an engine perspective, there is nothing technically stopping you from adding your own Animation State Machines (ASM).
As you may know, the actual animation resources (types 0x6b20c4f3 / 0xbc4a5044) are referenced by the Animation State machine (type 0x02d5df13) which dictates how the animations are played back and interact with gameplay.
However I do not know how capable the community tools are at generating ASMs, so it's a question for the community if there are tools that can help you.
-SGMS
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