filters.neighborhood_population_service to story_progression.story_progression_l
Migrating pre-Neighborhood Stories filters.neighborhood_population_service to story_progression.story_progression_lot_selection
Hello,
Prior to Neighbourood Stories, I used a custom filters.neighborhood_population_service (household_description_to_templates section) to populate depopulated worlds with my own custom household templates (I've even gone through the .world files to work out of the lot IDs missing from the original file). It appears that household_description_to_templates has been moved to story_progression.story_progression_lot_selection with Neighborhood Stories. However, it seems that section is ignored in favor of the household_description_to_lot_data section. From the story_progression.story_progression_lot_selection TDESC...
Household Description To Lot Data
Mapping of House Description ID to household templates and weight. This is used to fill households for the different type of regions and acts as the default if the player has not visited the lot before.
Household Description To Templates
Mapping of House Description ID to household templates and weight. This is used to fill households for the different type of regions.
So my question is, can household_description_to_templates be made to be default and if not, how does household_description_to_lot_data work? I cannot figure out how the game is generating new households to move in as it doesn't appear to be using household templates. I have the game tuned for 100% occupancy in every world and to be very aggressive with the Move In story arcs.
I'd really like to have my households back, I've spent a lot of time on it.
Thanks!