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4 years ago
I think I must have them turned off and didn't remember that I did, because I was horrified to lose a favorite Sim by an emotional death (hysterical) once but knew to quit without saving, at least.
But I take the OP's and others' points, that the unexpected is needed in the game. However, my preference would be not to have to rely on asinine means to accomplish it. Random accidental deaths can happen by fire, drowning, lightning strike, and electrocution already, but but never kill without the player making it so, so they aren't really like random deaths.
If an element of the unexpected could be inserted, that there was a small chance that a lightning strike or electrocution could kill the first time it happened, and drowning could occasionally happen unexpectedly (such as a jump from the dive platform going wrong, or a Sim getting a cramp or getting hypothermia in cold-weather swimming), it would add back the rare unexpected story changes, without having to rely on such things as dying of embarrassment. Dying of boredom would be more apropos, wouldn't it?
But I take the OP's and others' points, that the unexpected is needed in the game. However, my preference would be not to have to rely on asinine means to accomplish it. Random accidental deaths can happen by fire, drowning, lightning strike, and electrocution already, but but never kill without the player making it so, so they aren't really like random deaths.
If an element of the unexpected could be inserted, that there was a small chance that a lightning strike or electrocution could kill the first time it happened, and drowning could occasionally happen unexpectedly (such as a jump from the dive platform going wrong, or a Sim getting a cramp or getting hypothermia in cold-weather swimming), it would add back the rare unexpected story changes, without having to rely on such things as dying of embarrassment. Dying of boredom would be more apropos, wouldn't it?
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