Alistu
10 years agoNew Ace
Help Unwrapping the UV_1
I'm not new to CC creation but I have never tried to create a CAS item from scratch before. Usually I just take a pre-existing one and change the texture or tweak the mesh and so I have never had to touch the UV_1 before.
I decided last week that it would be a neat idea to convert some of the Sims 3 future type outfits for use by aliens in Sims 4.
I have made a functioning package that shows in CAS and animates with the Sim but as the mesh from ts3 never needed a use for the UV_1 it does not function correctly with the body sliders as it is not mapped for it.
Is there a specific method or program used by the team to map UV_1 or do you just have a very dedicated team that painstakingly map it by hand? Any attempt to unwrap it myself has usually resulted in a mess. I've been using blender for my meshing as it can handle Sims 4 mesh data and is free to use.
I decided last week that it would be a neat idea to convert some of the Sims 3 future type outfits for use by aliens in Sims 4.
I have made a functioning package that shows in CAS and animates with the Sim but as the mesh from ts3 never needed a use for the UV_1 it does not function correctly with the body sliders as it is not mapped for it.
Is there a specific method or program used by the team to map UV_1 or do you just have a very dedicated team that painstakingly map it by hand? Any attempt to unwrap it myself has usually resulted in a mess. I've been using blender for my meshing as it can handle Sims 4 mesh data and is free to use.