Forum Discussion
Psychotps
6 years agoSeasoned Ace
How you do it doesn't matter much as long as you follow the basic rules. .package files can go almost anywhere. .ts4script files can only go 1 folder deep.
The rest is up to you. Do it however works best for you. I would recommend at least some sort of organization to make finding things a lot easier.
Now, that being said, I have my own method. First, it's best to elucidate that while all "cc" are technically "mods", most people refer to "mods" and "cc" as two different things. CC is basically stuff like clothing, hair, furniture, etc. "Mods" are gameplay alterations that change how things work in the world, like new careers, traits, bug fixes, etc.
"Mods" tend to break with game updates. "CC" is very rare to break. So, it's best to keep "Mods" together in one place and keep CC separate as "Mods" are likely to break in updates and "CC" aren't.
Since most CC is very well designed, the majority of CC creators don't have a clue how to properly configure those CC for proper gameplay. It is SEVERELY rare for CC to be properly configured/tagged. I've seen lingerie tagged as "jeans" and Long hair tagged as "short". This is extremely common. And color swatches are NEVER tagged properly. They'll have 15 different colors of a hair and they're all listed as "blonde".
So, whenever I download a new CC item, I always load it into Sims4Studio and tag them properly as they are NEVER tagged properly.
Once all this is done, I copy the new item into a library, Hair, Clothing, Furniture, Decor. Etc. Then, I merge each library into a single package file. (I have a LOT of hairs so hairs now have two. Hair1.package, Hair2.package) And I put those single files into the game. This greatly reduces .package clutter. I have over a thousand CC .package files merged down into 6 files.
The majority of the files in my Mods folder are "mods" as all my CC are contained in 6 .package files.
As for the mods, the bigger ones have their own folders, like WW & MCCC. The important ones (which are the ones most likely to break, like 4 column cas, uicheats) go into a folder called "Core".
Since I have a lot of mods from individual creators like LittleMsSam, Zero, Beichen (sp?) they have their own folders.
I have separate folders for my own mods or mods of a specific type, like "Fallout CC", "Mass Effect CC", etc.
This works best for me. Figure out what works best for you.
The rest is up to you. Do it however works best for you. I would recommend at least some sort of organization to make finding things a lot easier.
Now, that being said, I have my own method. First, it's best to elucidate that while all "cc" are technically "mods", most people refer to "mods" and "cc" as two different things. CC is basically stuff like clothing, hair, furniture, etc. "Mods" are gameplay alterations that change how things work in the world, like new careers, traits, bug fixes, etc.
"Mods" tend to break with game updates. "CC" is very rare to break. So, it's best to keep "Mods" together in one place and keep CC separate as "Mods" are likely to break in updates and "CC" aren't.
Since most CC is very well designed, the majority of CC creators don't have a clue how to properly configure those CC for proper gameplay. It is SEVERELY rare for CC to be properly configured/tagged. I've seen lingerie tagged as "jeans" and Long hair tagged as "short". This is extremely common. And color swatches are NEVER tagged properly. They'll have 15 different colors of a hair and they're all listed as "blonde".
So, whenever I download a new CC item, I always load it into Sims4Studio and tag them properly as they are NEVER tagged properly.
Once all this is done, I copy the new item into a library, Hair, Clothing, Furniture, Decor. Etc. Then, I merge each library into a single package file. (I have a LOT of hairs so hairs now have two. Hair1.package, Hair2.package) And I put those single files into the game. This greatly reduces .package clutter. I have over a thousand CC .package files merged down into 6 files.
The majority of the files in my Mods folder are "mods" as all my CC are contained in 6 .package files.
As for the mods, the bigger ones have their own folders, like WW & MCCC. The important ones (which are the ones most likely to break, like 4 column cas, uicheats) go into a folder called "Core".
Since I have a lot of mods from individual creators like LittleMsSam, Zero, Beichen (sp?) they have their own folders.
I have separate folders for my own mods or mods of a specific type, like "Fallout CC", "Mass Effect CC", etc.
This works best for me. Figure out what works best for you.
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