"Bonxie;15054501" wrote:
"egwarhammer;15053962" wrote:
...Keeping in mind anything posted before June 2 2016 likely needs an update to work properly now...
Did I miss something? I patched those things which needed patching with S4S and also the two or three CC lights in my game. But these were really only a few items. Is there more to do?
I'm still half asleep (work night)... just don't want folks to panic.
IF your pages/threads/PMs aren't being overrun right after a patch with ??????? posts... you're probably okay. :)
They really *don't* always break everything. DP says (posted to MC today) they've been
fixing stuff behind the scenes, he's taking out a bunch of bug etc workarounds he'd had placed. Just a little sunshine I wanted to send in EA's direction... that isn't usually what they get from me. :wink:
The patch that broke cc lights also broke, afaik ONE mod (I don't follow mods other than here and MTS, so I may be wrong), fixed now (again don't panic, just redownload if needed) Neia's More Clubs Per Sims mod. Odd, right? Great example of the randomness of code changes and its fallout.
Point is, CHECK. Don't toss your 'leet stuff out there for us to love and then "orphan it" and let them break it... spiff it between patches so we can KEEP loving it in our games. :) A lot of the time, modders get lucky.
Since launch, we've had 3 total meltdowns of mods/cc... because of GTW, GT and Dine Out, all of which made major changes to several areas. Not fun, but expected... and 3 in almost 2 years is really NOT a horrible track record.
I'm a big fan of proactivity, that's all.
Hang in there! :)