Forum Discussion
7 years ago
@UtaulA, @Bshag4lv, as far as I am aware, the "anything more than x folders deep" rule only applies to script mods. Basically, "some" script mods allegedly won't work if you go more than like 1 or 2 folders in. Everything else is fine deeper than that as long as your resource.cfg file is setup accordingly.
Keeping with the theme of not wanting script files to be too deep in subfolders, I organize my cc such that mods are all 1 deep, in folders with named for what their source is, to make it easy to quickly go to the right folders when updating.
"Mods-MCCC"
"Mods-LittleMsSams"
"Mods-Bienchen"
"Mods-MTS"
"Mods-TFMNSA"
All of my other CC is in subfolders off of main folders named "CC-CAS" or CC-BB". From there, the subfolders are named for what type of cc they are, "Hair", "Clothes", "Accessories", etc. I also have one subfolder named "new additions" where any new CC goes for a few days until the game runs fine a few times. It gets sorted to the appropriate directory only after it's been cleared for long-term usage.
There is no such thing as being "too organized" when it comes to your mods and CC, @UtaulA. You'll be glad to be hyper-organized the day some CC causes problems and you need to quickly identify and resolve it.
Keeping with the theme of not wanting script files to be too deep in subfolders, I organize my cc such that mods are all 1 deep, in folders with named for what their source is, to make it easy to quickly go to the right folders when updating.
"Mods-MCCC"
"Mods-LittleMsSams"
"Mods-Bienchen"
"Mods-MTS"
"Mods-TFMNSA"
All of my other CC is in subfolders off of main folders named "CC-CAS" or CC-BB". From there, the subfolders are named for what type of cc they are, "Hair", "Clothes", "Accessories", etc. I also have one subfolder named "new additions" where any new CC goes for a few days until the game runs fine a few times. It gets sorted to the appropriate directory only after it's been cleared for long-term usage.
There is no such thing as being "too organized" when it comes to your mods and CC, @UtaulA. You'll be glad to be hyper-organized the day some CC causes problems and you need to quickly identify and resolve it.
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