8 years ago
How to edit sim data files without S4S?
Hello,
I'm a newbie to modding and also a little dumb (not sure which issue is getting in my way more) but I want to make a custom trait anyway. I thought that the best way to learn would be to clone a trait in game and then tweak it a lot and see what happens.
So, I thought I would extract a trait and replace the instance ID's with ID's that I generate using Zerbu's mod creator. That should work to clone a trait, right?
Anyway, when I was playing with Zerbu's mod creator, I noticed that if I loaded a trait package into Sims 4 Studio, the trait would no longer appear in game. I'm not sure why. I assume a bug with S4S of some kind.
BUT, I don't know any other way to edit data files except for with S4S, and I'm pretty sure that I need to make simdata files match the xml file instance ID, so I can't go about my cloning experimentations.
Any help would be appreciated.
I'm a newbie to modding and also a little dumb (not sure which issue is getting in my way more) but I want to make a custom trait anyway. I thought that the best way to learn would be to clone a trait in game and then tweak it a lot and see what happens.
So, I thought I would extract a trait and replace the instance ID's with ID's that I generate using Zerbu's mod creator. That should work to clone a trait, right?
Anyway, when I was playing with Zerbu's mod creator, I noticed that if I loaded a trait package into Sims 4 Studio, the trait would no longer appear in game. I'm not sure why. I assume a bug with S4S of some kind.
BUT, I don't know any other way to edit data files except for with S4S, and I'm pretty sure that I need to make simdata files match the xml file instance ID, so I can't go about my cloning experimentations.
Any help would be appreciated.