logionX
5 years agoSeasoned Vanguard
I made a mod that removes the fighting with the fabricator in Eco Lifestyle, am I doing this right?
So I just wanted to share a simple mod that I have made, I am no modder and I am not going to claim that I understand how scripting works.
I got sick of the fabricator fighting my sim constantly every time I wanted to craft something so I looked in the sim tuning files for the fabricator and found the following in interaction/fabricator_CraftingMixer_Spray_H1, interaction/fabricator_CraftingMixer_Spray_H2 and interaction/fabricator_CraftingMixer_Spray_H3
https://i.imgur.com/aaghvEL.png
Apparently there are outcomes for every height the fabricator has in the spraying stage. Like the fighting and the explosion, which I assume is when the fabricator is spraying my sim with colors. I don't understand if it is even possible to configure the chances of these outcomes from happening, so I decide to do something extreme and I make a package which is the same as the three Spraying interactions but I remove the outcomes.
https://i.imgur.com/2cK9PD2.png
So far, it seems to work, no LE's and I can now craft whatever I want without the fabricator fighting back. The fabricator can still break though, but I don't find that as much annoying as the fighting.
https://www.youtube.com/watch?v=mzD4z0QoR6U
You can download the small mod here
Is it correct to do a mod like this or will this most likely break if Maxis decides to update the fabricator?
I got sick of the fabricator fighting my sim constantly every time I wanted to craft something so I looked in the sim tuning files for the fabricator and found the following in interaction/fabricator_CraftingMixer_Spray_H1, interaction/fabricator_CraftingMixer_Spray_H2 and interaction/fabricator_CraftingMixer_Spray_H3
https://i.imgur.com/aaghvEL.png
Apparently there are outcomes for every height the fabricator has in the spraying stage. Like the fighting and the explosion, which I assume is when the fabricator is spraying my sim with colors. I don't understand if it is even possible to configure the chances of these outcomes from happening, so I decide to do something extreme and I make a package which is the same as the three Spraying interactions but I remove the outcomes.
https://i.imgur.com/2cK9PD2.png
So far, it seems to work, no LE's and I can now craft whatever I want without the fabricator fighting back. The fabricator can still break though, but I don't find that as much annoying as the fighting.
https://www.youtube.com/watch?v=mzD4z0QoR6U
You can download the small mod here
Is it correct to do a mod like this or will this most likely break if Maxis decides to update the fabricator?